Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
Institución detectada | Período | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
Controlling a Tactile ERP–BCI in a Dual Task
Marieke E. Thurlings; Jan B. F. Van Erp; Anne-Marie Brouwer; Peter Werkhoven
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 129-140
Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
Alexander Y. Kaplan; Sergei L. Shishkin; Ilya P. Ganin; Ivan A. Basyul; Alexander Y. Zhigalov
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 141-149
Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context
N. Kos'myna; F. Tarpin-Bernard
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 150-154
On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping
Reinhold Scherer; Gunter Moitzi; Ian Daly; Gernot R. Muller-Putz
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 155-163
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
R. Berta; F. Bellotti; A. De Gloria; D. Pranantha; C. Schatten
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 164-175
Experiencing BCI Control in a Popular Computer Game
Bram van de Laar; Hayrettin Gurkok; Danny Plass-Oude Bos; Mannes Poel; Anton Nijholt
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 176-184
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
Laurent Bonnet; Fabien Lotte; Anatole Lecuyer
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 185-198
Call for Papers: General Game Systems
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 199-199
MyIEEE
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 200-200
Table of contents
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C1-C1