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IEEE Transactions on Computational Intelligence and AI in Games

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

Controlling a Tactile ERP–BCI in a Dual Task

Marieke E. Thurlings; Jan B. F. Van Erp; Anne-Marie Brouwer; Peter Werkhoven

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 129-140

Adapting the P300-Based Brain–Computer Interface for Gaming: A Review

Alexander Y. Kaplan; Sergei L. Shishkin; Ilya P. Ganin; Ivan A. Basyul; Alexander Y. Zhigalov

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 141-149

Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context

N. Kos'myna; F. Tarpin-Bernard

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 150-154

On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping

Reinhold Scherer; Gunter Moitzi; Ian Daly; Gernot R. Muller-Putz

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 155-163

Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games

R. Berta; F. Bellotti; A. De Gloria; D. Pranantha; C. Schatten

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 164-175

Experiencing BCI Control in a Popular Computer Game

Bram van de Laar; Hayrettin Gurkok; Danny Plass-Oude Bos; Mannes Poel; Anton Nijholt

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 176-184

Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery

Laurent Bonnet; Fabien Lotte; Anatole Lecuyer

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 185-198

Call for Papers: General Game Systems

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 199-199

MyIEEE

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 200-200

Table of contents

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C1-C1