Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
Institución detectada | Período | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
Game data mining and player behavior analysis using in-game data
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 291-291
Computational Intelligence in Games 2014
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 292-292
Table of contents
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C1-C1
IEEE Transactions on Computational Intelligence and AI in Games publication information
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C2-C2
IEEE Computational Intelligence Society Information
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C3-C3
IEEE Transactions on Computational Intelligence and AI in Games information for authors
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C4-C4
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
Santiago Ontanon; Gabriel Synnaeve; Alberto Uriarte; Florian Richoux; David Churchill; Mike Preuss
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 293-311
Repeated Goofspiel: A Game of Pure Strategy
Moshe Dror; Graham Kendall
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 312-324
A Heuristic-Based Planner and Improved Controller for a Two-Layered Approach for the Game of Billiards
Jean-Francois Landry; Jean-Pierre Dussault; Philippe Mahey
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 325-336
Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization
Richard Jiang; Matthew L. Parry; Phillip A. Legg; David H. S. Chung; Iwan W. Griffiths
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 337-345