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IEEE Transactions on Computational Intelligence and AI in Games

Resumen/Descripción – provisto por la editorial

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Palabras clave – provistas por la editorial

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

Game data mining and player behavior analysis using in-game data

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 291-291

Computational Intelligence in Games 2014

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 292-292

Table of contents

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C1-C1

IEEE Transactions on Computational Intelligence and AI in Games publication information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C2-C2

IEEE Computational Intelligence Society Information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C3-C3

IEEE Transactions on Computational Intelligence and AI in Games information for authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft

Santiago Ontanon; Gabriel Synnaeve; Alberto Uriarte; Florian Richoux; David Churchill; Mike Preuss

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 293-311

Repeated Goofspiel: A Game of Pure Strategy

Moshe Dror; Graham Kendall

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 312-324

A Heuristic-Based Planner and Improved Controller for a Two-Layered Approach for the Game of Billiards

Jean-Francois Landry; Jean-Pierre Dussault; Philippe Mahey

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 325-336

Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization

Richard Jiang; Matthew L. Parry; Phillip A. Legg; David H. S. Chung; Iwan W. Griffiths

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 337-345