Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
Institución detectada | Período | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
Information for Authors
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C4-C4
Product Propagation: A Backup Rule Better Than Minimaxing?
Hermann Kaindl; Helmut Horacek; Anton Scheucher
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 109-122
A Pattern Mining Approach to Study Strategy Balance in RTS Games
Guillaume Bosc; Philip Tan; Jean-Francois Boulicaut; Chedy Raissi; Mehdi Kaytoue
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 123-132
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning
Maite Frutos-Pascual; Begonya Garcia Zapirain
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 133-152
A Model-Based Approach to Optimizing <italic>Ms. Pac-Man</italic> Game Strategies in Real Time
Greg Foderaro; Ashleigh Swingler; Silvia Ferrari
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 153-165
Using Behavior Objects to Manage Complexity in Virtual Worlds
Martin Cerny; Tomas Plch; Matej Marko; Jakub Gemrot; Petr Ondracek; Cyril Brom
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 166-180
EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains
Daniel Jallov; Sebastian Risi; Julian Togelius
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 181-191
The ANGELINA Videogame Design System—Part I
Michael Cook; Simon Colton; Jeremy Gow
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 192-203
HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game
Luis Fabricio W. Goes; Alysson Ribeiro da Silva; Joao Saffran; Alvaro Amorim; Celso Franca; Tiago Zaidan; Bernardo M. P. Olimpio; Lucas R. O. Alves; Hugo Morais; Shirley Luana; Carlos Martins
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 204-209
IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG)
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 210-210