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IEEE Transactions on Computational Intelligence and AI in Games

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

Information for Authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

Product Propagation: A Backup Rule Better Than Minimaxing?

Hermann KaindlORCID; Helmut Horacek; Anton Scheucher

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 109-122

A Pattern Mining Approach to Study Strategy Balance in RTS Games

Guillaume Bosc; Philip Tan; Jean-Francois Boulicaut; Chedy Raissi; Mehdi KaytoueORCID

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 123-132

Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning

Maite Frutos-PascualORCID; Begonya Garcia Zapirain

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 133-152

A Model-Based Approach to Optimizing <italic>Ms. Pac-Man</italic> Game Strategies in Real Time

Greg Foderaro; Ashleigh Swingler; Silvia Ferrari

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 153-165

Using Behavior Objects to Manage Complexity in Virtual Worlds

Martin CernyORCID; Tomas Plch; Matej Marko; Jakub Gemrot; Petr Ondracek; Cyril Brom

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 166-180

EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains

Daniel Jallov; Sebastian Risi; Julian Togelius

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 181-191

The ANGELINA Videogame Design System—Part I

Michael Cook; Simon Colton; Jeremy Gow

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 192-203

HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game

Luis Fabricio W. GoesORCID; Alysson Ribeiro da Silva; Joao Saffran; Alvaro Amorim; Celso Franca; Tiago Zaidan; Bernardo M. P. Olimpio; Lucas R. O. Alves; Hugo Morais; Shirley Luana; Carlos Martins

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 204-209

IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG)

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 210-210