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IEEE Transactions on Computational Intelligence and AI in Games

Resumen/Descripción – provisto por la editorial

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

PEARS: Physics extension and representation through semantics

Benjamin Eckstein; Jean-Luc Lugrin; Dennis Wiebusch; Marc Erich Latoschik

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 178-189

A Distributed Agent for Computational Pool

Christopher ArchibaldORCID; Alon Altman; Yoav Shoham

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 190-202

A Straight Approach to Planning for 14.1 Billiards

Jean-Francois Landry; Jean-Pierre Dussault; Eric Beaudry

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 203-208

Table of Contents

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C1-C1

IEEE Transactions on Computational Intelligence and AI in Games

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C2-C2

IEEE Computational Intelligence Society

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C3-C3

Information for Authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel

Moshe Dror; Graham Kendall; Amnon Rapoport

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 209-217

Specialization of a UCT-Based General Game Playing Program to Single-Player Games

Maciej Swiechowski; Jacek Mandziuk; Yew Soon Ong

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 218-228

The 2014 General Video Game Playing Competition

Diego Perez-Liebana; Spyridon Samothrakis; Julian Togelius; Tom Schaul; Simon M. Lucas; Adrien Couetoux; Jerry Lee; Chong-U Lim; Tommy Thompson

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 229-243