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IEEE Transactions on Computational Intelligence and AI in Games

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

IEEE Transactions on Computational Intelligence and AI in Games

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C2-C2

IEEE Computational Intelligence Society

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C3-C3

Information for Authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

Guest Editorial: Physics-Based Simulation Games

Jochen Renz; Risto Miikkulainen; Nathan R. Sturtevant; Mark H.M. WinandsORCID

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 101-103

A Bayesian Ensemble Regression Framework on the Angry Birds Game

Nikolaos Tziortziotis; Georgios Papagiannis; Konstantinos Blekas

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 104-115

Akbaba—An Agent for the Angry Birds AI Challenge Based on Search and Simulation

Stefan Schiffer; Maxim Jourenko; Gerhard Lakemeyer

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 116-127

Angry-HEX: An Artificial Player for Angry Birds Based on Declarative Knowledge Bases

Francesco Calimeri; Michael Fink; Stefano Germano; Andreas Humenberger; Giovambattista IanniORCID; Christoph Redl; Daria Stepanova; Andrea Tucci; Anton Wimmer

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 128-139

s-Birds Avengers: A Dynamic Heuristic Engine-Based Agent for the <italic>Angry Birds</italic> Problem

Sourish Dasgupta; Savan Vaghela; Vishwa Modi; Hitarth Kanakia

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 140-151

Qualitative Physics in <italic>Angry Birds</italic>

Przemyslaw A. Walega; Michal ZawidzkiORCID; Tomasz Lechowski

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 152-165

Visual Detection of Unknown Objects in Video Games Using Qualitative Stability Analysis

Xiaoyu Ge; Jochen Renz; Peng Zhang

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 166-177