Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
Institución detectada | Período | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
Incentive Learning in Monte Carlo Tree Search
Kuo-Yuan Kao; I-Chen Wu; Shi-Jim Yen; Yi-Chang Shan
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 346-352
Table of contents
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C1-C1
IEEE Transactions on Computational Intelligence and AI in Games publication information
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C2-C2
IEEE Computational Intelligence Society Information
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C3-C3
IEEE Transactions on Computational Intelligence and AI in Games information for authors
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C4-C4
General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man
Tom Anthony; Daniel Polani; Chrystopher L. Nehaniv
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 1-17
Passing a Hide-and-Seek Third-Person Turing Test
Andrew Cenkner; Vadim Bulitko; Marcia Spetch; Eric Legge; Craig G. Anderson; Matthew Brown
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 18-30
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions
Diego Perez; Edward J. Powley; Daniel Whitehouse; Philipp Rohlfshagen; Spyridon Samothrakis; Peter I. Cowling; Simon M. Lucas
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 31-45
Two Online Learning Playout Policies in Monte Carlo Go: An Application of Win/Loss States
Jacques Basaldua; Sam Stewart; J. Marcos Moreno-Vega; Peter D. Drake
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 46-54
DeepQA Jeopardy! Gamification: A Machine-Learning Perspective
Aaron K. Baughman; Wesley Chuang; Kevin R. Dixon; Zachary Benz; Justin Basilico
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 55-66