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IEEE Transactions on Computational Intelligence and AI in Games

Resumen/Descripción – provisto por la editorial

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Palabras clave – provistas por la editorial

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

Incentive Learning in Monte Carlo Tree Search

Kuo-Yuan Kao; I-Chen Wu; Shi-Jim Yen; Yi-Chang Shan

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 346-352

Table of contents

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C1-C1

IEEE Transactions on Computational Intelligence and AI in Games publication information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C2-C2

IEEE Computational Intelligence Society Information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C3-C3

IEEE Transactions on Computational Intelligence and AI in Games information for authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man

Tom Anthony; Daniel Polani; Chrystopher L. Nehaniv

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 1-17

Passing a Hide-and-Seek Third-Person Turing Test

Andrew Cenkner; Vadim Bulitko; Marcia Spetch; Eric Legge; Craig G. Anderson; Matthew Brown

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 18-30

Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions

Diego Perez; Edward J. Powley; Daniel Whitehouse; Philipp Rohlfshagen; Spyridon Samothrakis; Peter I. Cowling; Simon M. Lucas

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 31-45

Two Online Learning Playout Policies in Monte Carlo Go: An Application of Win/Loss States

Jacques Basaldua; Sam Stewart; J. Marcos Moreno-Vega; Peter D. Drake

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 46-54

DeepQA Jeopardy! Gamification: A Machine-Learning Perspective

Aaron K. Baughman; Wesley Chuang; Kevin R. Dixon; Zachary Benz; Justin Basilico

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 55-66