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IEEE Transactions on Computational Intelligence and AI in Games

Resumen/Descripción – provisto por la editorial

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Palabras clave – provistas por la editorial

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

Analysis of ReGEN as a Graph-Rewriting System for Quest Generation

Ben Kybartas; Clark Verbrugge

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 228-242

Physics-Based Simulation Games

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 243-243

IEEE Conference on Computational Intelligence in Games 2014

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 244-244

Table of contents

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C1-C1

IEEE Transactions on Computational Intelligence and AI in Games publication information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C2-C2

IEEE Computational Intelligence Society Information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C3-C3

IEEE Transactions on Computational Intelligence and AI in Games information for authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

Real-Time Monte Carlo Tree Search in Ms Pac-Man

Tom Pepels; Mark H. M. Winands; Marc Lanctot

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 245-257

An Automatically Generated Evaluation Function in General Game Playing

Karol Waledzik; Jacek Mandziuk

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 258-270

A Computational Model of Plan-Based Narrative Conflict at the Fabula Level

Stephen G. Ware; R. Michael Young; Brent Harrison; David L. Roberts

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 271-288