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IEEE Transactions on Computational Intelligence and AI in Games

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

IEEE Transactions on Computational Intelligence and AI in Games publication information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C2-C2

IEEE Computational Intelligence Society Information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C3-C3

IEEE Transactions on Computational Intelligence and AI in Games information for authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

Monte Carlo Search Algorithm Discovery for Single-Player Games

Francis Maes; David Lupien St-Pierre; Damien Ernst

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 201-213

On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello

Marcin Szubert; Wojciech Jaskowski; Krzysztof Krawiec

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 214-226

Database-Driven Real-Time Heuristic Search in Video-Game Pathfinding

Ramon Lawrence; Vadim Bulitko

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 227-241

Backward Induction and Repeated Games With Strategy Constraints: An Inspiration From the Surprise Exam Paradox

Jiawei Li; Graham Kendall; Athanasios V. Vasilakos

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 242-250

An Efficient Approach to Solving Nonograms

I.-Chen Wu; Der-Johng Sun; Lung-Ping Chen; Kan-Yueh Chen; Ching-Hua Kuo; Hao-Hua Kang; Hung-Hsuan Lin

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 251-264

Applicability of GPGPU Computing to Real-Time AI Solutions in Games

William Blewitt; Gary Ushaw; Graham Morgan

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 265-275

Crowdsourcing the Aesthetics of Platform Games

Noor Shaker; Georgios N. Yannakakis; Julian Togelius

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 276-290