Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
Institución detectada | Período | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
IEEE Transactions on Computational Intelligence and AI in Games publication information
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C2-C2
IEEE Computational Intelligence Society Information
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C3-C3
IEEE Transactions on Computational Intelligence and AI in Games information for authors
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C4-C4
Monte Carlo Search Algorithm Discovery for Single-Player Games
Francis Maes; David Lupien St-Pierre; Damien Ernst
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 201-213
On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello
Marcin Szubert; Wojciech Jaskowski; Krzysztof Krawiec
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 214-226
Database-Driven Real-Time Heuristic Search in Video-Game Pathfinding
Ramon Lawrence; Vadim Bulitko
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 227-241
Backward Induction and Repeated Games With Strategy Constraints: An Inspiration From the Surprise Exam Paradox
Jiawei Li; Graham Kendall; Athanasios V. Vasilakos
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 242-250
An Efficient Approach to Solving Nonograms
I.-Chen Wu; Der-Johng Sun; Lung-Ping Chen; Kan-Yueh Chen; Ching-Hua Kuo; Hao-Hua Kang; Hung-Hsuan Lin
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 251-264
Applicability of GPGPU Computing to Real-Time AI Solutions in Games
William Blewitt; Gary Ushaw; Graham Morgan
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 265-275
Crowdsourcing the Aesthetics of Platform Games
Noor Shaker; Georgios N. Yannakakis; Julian Togelius
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 276-290