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IEEE Transactions on Computational Intelligence and AI in Games

Resumen/Descripción – provisto por la editorial

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

IEEE Transactions on Computational Intelligence and AI in Games publication information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C2-C2

IEEE Computational Intelligence Society Information

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C3-C3

IEEE Transactions on Computational Intelligence and AI in Games information for authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering

Peter I. Cowling; Colin D. Ward; Edward J. Powley

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 241-257

Introducing Individual and Social Learning Into Evolutionary Checkers

Belal Al-Khateeb; Graham Kendall

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 258-269

Evolutionary Design of FreeCell Solvers

Achiya Elyasaf; Ami Hauptman; Moshe Sipper

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 270-281

Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard

Pim Nijssen; Mark H. M. Winands

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 282-294

AntBot: Ant Colonies for Video Games

Gustavo Recio; Emilio Martin; César Estebanez; Yago Saez

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 295-308

Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized POMDPs

Rajneesh Sharma; Matthijs T. J. Spaan

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 309-328

[Table of contents]

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C1-C1