Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
Institución detectada | Período | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
IEEE Transactions on Computational Intelligence and AI in Games Information for authors
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C4-C4
2010 Index IEEE Transactions on Computational Intelligence and AI in Games Vol. 2
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 1-4
Special Issue on Monte Carlo Techniques and Computer Go
Chang-Shing Lee; Martin Müller; Olivier Teytaud
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 225-228
Current Frontiers in Computer Go
Arpad Rimmel; Olivier Teytaud; Chang-Shing Lee; Shi-Jim Yen; Mei-Hui Wang; Shang-Rong Tsai
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 229-238
Monte Carlo Tree Search in Lines of Action
Mark H. M. Winands; Yngvi Bjornsson; Jahn-Takeshi Saito
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 239-250
Monte Carlo Tree Search in Hex
Broderick Arneson; Ryan B. Hayward; Philip Henderson
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 251-258
Fuego—An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search
Markus Enzenberger; Martin Muller; Broderick Arneson; Richard Segal
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 259-270
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Jean Mehat; Tristan Cazenave
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 271-277
Evaluating Root Parallelization in Go
Yusuke Soejima; Akihiro Kishimoto; Osamu Watanabe
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 278-287
Evaluation of Game Tree Search Methods by Game Records
Shogo Takeuchi; Tomoyuki Kaneko; Kazunori Yamaguchi
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 288-302