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IEEE Transactions on Computational Intelligence and AI in Games

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

IEEE Transactions on Computational Intelligence and AI in Games Information for authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

2010 Index IEEE Transactions on Computational Intelligence and AI in Games Vol. 2

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 1-4

Special Issue on Monte Carlo Techniques and Computer Go

Chang-Shing Lee; Martin Müller; Olivier Teytaud

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 225-228

Current Frontiers in Computer Go

Arpad Rimmel; Olivier Teytaud; Chang-Shing Lee; Shi-Jim Yen; Mei-Hui Wang; Shang-Rong Tsai

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 229-238

Monte Carlo Tree Search in Lines of Action

Mark H. M. Winands; Yngvi Bjornsson; Jahn-Takeshi Saito

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 239-250

Monte Carlo Tree Search in Hex

Broderick Arneson; Ryan B. Hayward; Philip Henderson

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 251-258

Fuego—An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search

Markus Enzenberger; Martin Muller; Broderick Arneson; Richard Segal

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 259-270

Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing

Jean Mehat; Tristan Cazenave

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 271-277

Evaluating Root Parallelization in Go

Yusuke Soejima; Akihiro Kishimoto; Osamu Watanabe

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 278-287

Evaluation of Game Tree Search Methods by Game Records

Shogo Takeuchi; Tomoyuki Kaneko; Kazunori Yamaguchi

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 288-302