Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
Institución detectada | Período | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
IEEE Transactions on Computational Intelligence and AI in Games Information for authors
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C4-C4
Cinematic Visual Discourse: Representation, Generation, and Evaluation
Arnav Jhala; R Michael Young
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 69-81
Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games
Mike Preuss; Nicola Beume; Holger Danielsiek; Tobias Hein; Boris Naujoks; Nico Piatkowski; Raphael Stüer; Andreas Thom; Simon Wessing
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 82-98
Progress Through Uncertainty in Some Kriegspiel Endings
Andrea Bolognesi; Paolo Ciancarini; Gian Piero Favini
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 99-110
Controlled Procedural Terrain Generation Using Software Agents
Jonathon Doran; Ian Parberry
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 111-119
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
Ling-Jyh Chen; Bo-Chun Wang; Wen-Yuan Zhu
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 120-130
The 2009 Simulated Car Racing Championship
Daniele Loiacono; Pier Luca Lanzi; Julian Togelius; Enrique Onieva; David A Pelta; Martin V Butz; Thies D Lönneker; Luigi Cardamone; Diego Perez; Yago Sáez; Mike Preuss; Jan Quadflieg
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 131-147
Call for Participation - 2010 IEEE Conference on Computational Intelligence and Games (CIG)
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 148-148
Table of contents
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C1-C1
IEEE Transactions on Computational Intelligence and AI in Games publication information
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C2-C2