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Título de Acceso Abierto

Game-Based Learning and Gamification for Education

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

escape room; educative innovation; cooperative learning; higher education; gamification; teacher training; gamification design frameworks; systematic review; nutrition education; board game; knowledge-attitude-practice; digital games; language learning; teacher candidates; knowledge; attitudes; app development; Chinese learning; Chinese character literacy; game-based learning; learning game; Octalysis Framework; education; digital badges; timeliness; homework system; distributed practice; general physics; physical education; pedagogical models; active methodologies; motivation; creative thinking; learning motivation; science academic achievement; gamification in education; literature survey; keyword analysis; design thinking; framework; technology-enhanced learning; serious game; like2be; career; orientation; career choice; vocational orientation; news English; card games; slides; and learning sheets model; English as a second language; English-language teaching; n/a

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libros

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Suiza