Catálogo de publicaciones - libros
Título de Acceso Abierto
Game-Based Learning, Gamification in Education and Serious Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
serious game; gamification; game-based learning; programming teaching; sustainability teaching; mobile app; asynchronous learning; COVID-19; dental education; distance learning; game analytics; integrative review; remote learning; serious games; reading comprehension; strategy training; intelligent tutoring system; feedback; diabetes self-management; RAD methodology; game-design-based; Software Usability Scale; OMD; eye-tracking; training; vision impairment; rehabilitation; vision teachers; edutainment; virtual reality; traffic safety; rollover simulator; seat belt; awareness; digital game-based learning; media in education; multiplication game; digital games usefulness; computational thinking; Swift Playgrounds; 12-year Basic Education; Bebras; programming; emotions; emotional intelligence; apps; augmented reality; usability; primary school; physics; n/a
Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No requiere | Directory of Open access Books |
Información
Tipo de recurso:
libros
ISBN electrónico
978-3-0365-3809-9
País de edición
Suiza