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Título de Acceso Abierto

Game-Based Learning, Gamification in Education and Serious Games

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

serious game; gamification; game-based learning; programming teaching; sustainability teaching; mobile app; asynchronous learning; COVID-19; dental education; distance learning; game analytics; integrative review; remote learning; serious games; reading comprehension; strategy training; intelligent tutoring system; feedback; diabetes self-management; RAD methodology; game-design-based; Software Usability Scale; OMD; eye-tracking; training; vision impairment; rehabilitation; vision teachers; edutainment; virtual reality; traffic safety; rollover simulator; seat belt; awareness; digital game-based learning; media in education; multiplication game; digital games usefulness; computational thinking; Swift Playgrounds; 12-year Basic Education; Bebras; programming; emotions; emotional intelligence; apps; augmented reality; usability; primary school; physics; n/a

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Información

Tipo de recurso:

libros

ISBN electrónico

978-3-0365-3809-9

País de edición

Suiza