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IEEE Transactions on Computational Intelligence and AI in Games

Resumen/Descripción – provisto por la editorial

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Palabras clave – provistas por la editorial

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

IEEE Transactions on Computational Intelligence and AI in Games Information for authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

Guest Editorial: Procedural Content Generation in Games

Julian Togelius; Jim Whitehead; Rafael Bidarra

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 169-171

Search-Based Procedural Content Generation: A Taxonomy and Survey

Julian Togelius; Georgios N. Yannakakis; Kenneth O. Stanley; Cameron Browne

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 172-186

Answer Set Programming for Procedural Content Generation: A Design Space Approach

Adam M. Smith; Michael Mateas

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 187-200

Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design

Gillian Smith; Jim Whitehead; Michael Mateas

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 201-215

Generating Missions and Spaces for Adaptable Play Experiences

J. Dormans; S. Bakkes

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 216-228

A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels

Nathan Sorenson; Philippe Pasquier; Steve DiPaola

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 229-244

Automatic Track Generation for High-End Racing Games Using Evolutionary Computation

Daniele Loiacono; Luigi Cardamone; Pier Luca Lanzi

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 245-259

Search-Based Procedural Generation of Maze-Like Levels

D. Ashlock; C. Lee; C. McGuinness

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 260-273

Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques

Tim Tutenel; Ruben M. Smelik; Ricardo Lopes; Klaas Jan de Kraker; Rafael Bidarra

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 274-288