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Discrete Geometry for Computer Imagery: 13th International Conference, DGCI 2006, Szeged, Hungary, October 25-27, 2006, Proceedings

Attila Kuba ; László G. Nyúl ; Kálmán Palágyi (eds.)

En conferencia: 13º International Conference on Discrete Geometry for Computer Imagery (DGCI) . Szeged, Hungary . October 25, 2006 - October 27, 2006

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

Computer Applications; Image Processing and Computer Vision; Computer Graphics; Discrete Mathematics in Computer Science; Simulation and Modeling; Algorithm Analysis and Problem Complexity

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2006 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-47651-1

ISBN electrónico

978-3-540-47652-8

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Springer-Verlag Berlin Heidelberg 2006

Tabla de contenidos

Order Independence in Binary 2D Homotopic Thinning

Marcin Iwanowski; Pierre Soille

This paper investigates binary homotopic 2D thinning in view of its independence of the order of processing image pixels. Pixel removal conditions are provided leading to an order independent thinning. They are introduced for various types of connectivity. Two kinds of pixels to be removed are considered: simple and b-simple. Use of each of those pixels yields to different types of order independent thinnings: homotopic marking and local-SKIZ.

Palabras clave: Input Image; Foreground Pixel; Pattern Recognition Letter; Pixel Yield; Topological Number.

- Skeletonization | Pp. 592-604

Exact Euclidean Medial Axis in Higher Resolution

André Vital Saúde; Michel Couprie; Roberto Lotufo

The notion of skeleton plays a major role in shape analysis. Some usually desirable characteristics of a skeleton are: sufficient for the reconstruction of the original object, centered, thin and homotopic. The Euclidean Medial Axis presents all these characteristics in a continuous framework. In the discrete case, the Exact Euclidean Medial Axis (MA) is also sufficient for reconstruction and centered. It no longer preserves homotopy but it can be combined with a homotopic thinning to generate homotopic skeletons. The thinness of the MA, however, may be discussed. In this paper we present the definition of the Exact Euclidean Medial Axis on Higher Resolution which has the same properties as the MA but with a better thinness characteristic, against the price of rising resolution. We provide an efficient algorithm to compute it.

- Skeletonization | Pp. 605-616

Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware

M. A. M. M. van Dortmont; H. M. M. van de Wetering; A. C. Telea

We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called distance splatting, to compute the distance transform, a one-point feature transform, and 3D skeletons. We efficiently implement 3D splatting on GPUs using 2D textures and a hierarchical bi-level acceleration scheme. We show how to choose near-optimal parameter values to achieve high performance. We show 3D skeletonization and object reconstruction examples and compare our performance with similar state-of-the-art methods.

Palabras clave: Feature Point; Medial Axis; Graphic Hardware; Distance Transform; Hierarchical Optimization.

- Skeletonization | Pp. 617-629

How to Tile by Dominoes the Boundary of a Polycube

Olivier Bodini; Sandrine Lefranc

We prove that the boundary of a polycube (finite union of integer unit cubes) has always a tiling by foldable dominoes (two edge-adjacent unit squares on the boundary). Moreover, the adjacency graph of the unit squares in the boundary of a spherical polycube has a Hamiltonian cycle.

Palabras clave: Hamiltonian Cycle; Connected Subgraph; Adjacency Graph; Discrete Apply Mathematic; Combinatorial Group Theory.

- Surfaces and Volumes | Pp. 630-638

A Generalized Preimage for the Standard and Supercover Digital Hyperplane Recognition

Martine Dexet; Eric Andres

A new digital hyperplane recognition method is presented. This algorithm allows the recognition of Standard and Supercover hyperplanes by incrementally computing in a dual space the generalized preimage of a given hypervoxel set. Each point in this preimage corresponds to a Euclidean hyperplane which intersects all given hypervoxels. An advantage of the generalized preimage is that it does not depend on the hypervoxel locations. Moreover, the proposed recognition algorithm does not require the hypervoxels to be connected or ordered in any way.

Palabras clave: Recognition Algorithm; Dual Transformation; Discrete Apply Mathematic; Plane Recognition; Digital Point.

- Surfaces and Volumes | Pp. 639-650

Distance Transforms on Anisotropic Surfaces for Surface Roughness Measurement

Leena Ikonen; Toni Kuparinen; Eduardo Villanueva; Pekka Toivanen

The Distance Transform on Curved Space (DTOCS) calculates distances along a gray-level height map surface. In this article, the DTOCS is generalized for surfaces represented as real altitude data in an anisotropic grid. The distance transform combined with a nearest neighbor transform produces a roughness map showing the average roughness of image regions in addition to one roughness value for the whole surface. The method has been tested on profilometer data measured on samples of different paper grades. The correlation between the new method and the arithmetic mean deviation of the roughness surface, S _ a , for small wavelengths was strong for all tested paper sample sets, indicating that the DTOCS measures small scale surface roughness.

Palabras clave: Roughness Surface; Waviness Surface; Anisotropic Surface; Paper Surface; True Distance.

- Surfaces and Volumes | Pp. 651-662

A 3D Live-Wire Segmentation Method for Volume Images Using Haptic Interaction

Filip Malmberg; Erik Vidholm; Ingela Nyström

Designing interactive segmentation methods for digital volume images is difficult, mainly because efficient 3D interaction is much harder to achieve than interaction with 2D images. To overcome this issue, we use a system that combines stereo graphics and haptics to facilitate efficient 3D interaction. We propose a new method, based on the 2D live-wire method, for segmenting volume images. Our method consists of two parts: an interface for drawing 3D live-wire curves onto the boundary of an object in a volume image, and an algorithm for connecting two such curves to create a discrete surface.

- Surfaces and Volumes | Pp. 663-673

Minimal Decomposition of a Digital Surface into Digital Plane Segments Is NP-Hard

Isabelle Sivignon; David Coeurjolly

This paper deals with the complexity of the decomposition of a digital surface into digital plane segments (DPS for short). We prove that the decision problem (does there exist a decomposition with less than k DPS?) is NP-complete, and thus that the optimisation problem (finding the minimal number of DPS) is NP-hard. The proof is based on a polynomial reduction of any instance of the well-known 3-SAT problem to an instance of the digital surface decomposition problem. A geometric model for the 3-SAT problem is proposed.

Palabras clave: Active Part; Truth Assignment; Variable Object; Boolean Expression; Variable Instance.

- Surfaces and Volumes | Pp. 674-685