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KI 2007: Advances in Artificial Intelligence: 30th Annual German Conference on AI, KI 2007, Osnabrück, Germany, September 10-13, 2007. Proceedings

Joachim Hertzberg ; Michael Beetz ; Roman Englert (eds.)

En conferencia: 30º Annual Conference on Artificial Intelligence (KI) . Osnabrück, Germany . September 10, 2007 - September 13, 2007

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

Artificial Intelligence (incl. Robotics); Data Mining and Knowledge Discovery; Mathematical Logic and Formal Languages; Language Translation and Linguistics

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2007 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-74564-8

ISBN electrónico

978-3-540-74565-5

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Springer-Verlag Berlin Heidelberg 2007

Tabla de contenidos

A Stochastic Local Search Approach to Vertex Cover

Silvia Richter; Malte Helmert; Charles Gretton

We introduce a novel stochastic local search algorithm for the vertex cover problem. Compared to current exhaustive search techniques, our algorithm achieves excellent performance on a suite of problems drawn from the field of biology. We also evaluate our performance on the commonly used DIMACS benchmarks for the related clique problem, finding that our approach is competitive with the current best stochastic local search algorithm for finding cliques. On three very large problem instances, our algorithm establishes new records in solution quality.

- Papers | Pp. 412-426

A Connectionist Architecture for Learning to Play a Simulated Brio Labyrinth Game

Larbi Abdenebaoui; Elsa A. Kirchner; Yohannes Kassahun; Frank Kirchner

The Brio labyrinth, is a popular game consisting of a board with holes and walls. In addition, the game has knobs which are used to tip the board in two planar directions for controlling the angle of the board. The aim of the game is to maneuver a steel ball along a marked path from a starting position to a final position on the board by tipping it so that the ball moves without falling into any of the holes. The path is partially bordered by the walls. Some of the walls form corners, where the ball can be controlled easily.

- Posters | Pp. 427-430

Divergence versus Convergence of Intelligent Systems: Contrasting Artificial Intelligence with Cognitive Psychology

Stefan Artmann

Artificial Intelligence (AI) and Cognitive Psychology (CP) are two sciences of intelligent systems that share many features. If we want, nevertheless, to contrast AI with CP, we must investigate differences between the strategies they follow in exploring intelligence. To do so, I transform the Turing Test into a more adequate intelligence test based on a necessary condition for intelligence, namely that intensions of second-order intentional predicates are observable in a system (sect. 2). I then contrast CP and AI by their criteria for progress in research on this necessary condition for intelligence (sect. 3).

- Posters | Pp. 431-434

Deep Inference for Automated Proof Tutoring?

Christoph Benzmüller; Dominik Dietrich; Marvin Schiller; Serge Autexier

MEGA [7], a mathematical assistant environment comprising an interactive proof assistant, a proof planner, a structured knowledge base, a graphical user interface, access to external reasoners, etc., is being developed since the early 90’s at Saarland University. Similar to HOL4, Isabelle/HOL, Coq, or Mizar, the overall goal of the project is to develop a system platform for formal methods (not only) in mathematics and computer science. In MEGA, user and system interact in order to produce verifiable and trusted proofs. By continously improving (not only) automation and interaction support in the system we want to ease the usually very tedious formalization and proving task for the user.

- Posters | Pp. 435-439

Exploiting Past Experience – Case-Based Decision Support for Soccer Agents

Ralf Berger; Gregor Lämmel

Selecting and initiating an appropriate (possibly cooperative) behavior in a given context is one of the most important and difficult tasks for soccer playing robots or software agents. Of course, this applies to other complex robot environments as well.

In this paper we present a methodology for using Case Based Reasoning techniques for this challenging problem. We will show a complete workflow from case-acquisition up to case-base maintenance. Our system uses several techniques for optimizing the case base and the retrieval step in order to be efficient enough to use it in a realtime environment.

The framework we propose could successfully be tested within the robot soccer domain where it was able to select and initiate complex game plays by using experience from previous situations. Due to space constraints we can give just a very brief overview about the most important aspects of our system here.

- Posters | Pp. 440-443

Externalizing the Multiple Sequence Alignment Problem with Affine Gap Costs

Stefan Edelkamp; Peter Kissmann

Multiple sequence alignment (MSA) is a problem in computational biology with the goal to discover similarities between DNA or protein sequences. One problem in larger instances is that the search exhausts main memory. This paper applies disk-based heuristic search to solve MSA benchmarks. We extend iterative-deepening dynamic programming, a hybrid of dynamic programming and IDA*, for which optimal alignments with respect to similarity metrics and affine gap cost are computed. We achieve considerable savings of main memory with an acceptable time overhead. By scaling buffer sizes, the space-time trade-off can be adapted to existing resources.

- Posters | Pp. 444-447

Text Generation in the SmartWeb Multimodal Dialogue System

Ralf Engel; Daniel Sonntag

This paper presents the text generation module of , a multimodal dialogue system. The generation module bases on NipsGen which combines SPIN, originally a parser developed for spoken language, and a tree-adjoining grammar framework for German. NipsGen allows to mix full generation with canned text.

- Posters | Pp. 448-451

A Method to Optimize the Parameter Selection in Short Term Load Forecasting

Humberto F. Ferro; Raul S. Wazlawick; Cláudio M. de Oliveira; Rogério C. Bastos

Load forecasting allows electric utilities to enhance energy purchasing and generation, load switching, contracts negotiation and infrastructure development [1].

- Posters | Pp. 452-455

Visual Robot Localization and Mapping Based on Attentional Landmarks

Simone Frintrop

In this paper, we present a system for simultaneous localization and map building of a mobile robot, based on an attentional landmark detector. A biologically motivated attention system finds regions of interest which serve as visual landmarks for the robot. The regions are tracked and matched over consecutive frames to build stable landmarks and to estimate the 3D position of the landmarks in the environment. Furthermore, matching of current landmarks to database entries enables loop closing and global localization. Additionally, the system is equipped with an active camera control, which supports the system with a tracking, a re-detection, and an exploration behaviour.

- Posters | Pp. 456-459

Bridging the Sense-Reasoning Gap Using DyKnow: A Knowledge Processing Middleware Framework

Fredrik Heintz; Piotr Rudol; Patrick Doherty

To achieve complex missions an autonomous unmanned aerial vehicle (UAV) operating in dynamic environments must have and maintain situational awareness. This can be achieved by continually gathering information from many sources, selecting the relevant information for current tasks, and deriving models about the environment and the UAV itself. It is often the case models suitable for traditional control, are not sufficient for deliberation. The need for more abstract models creates a sense-reasoning gap. This paper presents DyKnow, a knowledge processing middleware framework, and shows how it supports bridging the gap in a concrete UAV traffic monitoring application. In the example, sequences of color and thermal images are used to construct and maintain qualitative object structures. They model the parts of the environment necessary to recognize traffic behavior of tracked vehicles in real-time. The system has been implemented and tested in simulation and on data collected during flight tests.

- Posters | Pp. 460-463