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Recent Advances in Formal Languages and Applications

Zoltán Esik ; Carlos Martín-Vide ; Victor Mitrana (eds.)

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Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2006 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-33460-6

ISBN electrónico

978-3-540-33461-3

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Springer-Verlag Berlin Heidelberg 2006

Tabla de contenidos

Basic Notation and Terminology

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 1-9

Janusz Brzozowski

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 11-42

Maxime Crochemore, Thierry Lecroq

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 43-80

Jozef Gruska

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 81-117

Tom Head, Dennis Pixton

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 119-147

Lucian Ilie

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 149-170

Jarkko Kari

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 171-208

Satoshi Kobayashi

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 209-228

Hans-Jörg Kreowski, Renate Klempien-Hinrichs, Sabine Kuske

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 229-254

Mitsunori Ogihara

Zoltán Esik; Carlos Martín-Vide; Victor Mitrana (eds.)

In this paper the architecture of a 4 legged soccer robot is divided into a hierarchy of , where each behavior represents an independent sense-think-act loop. Based on this view we have implemented a improving performance due to image processing, image processing and self localization. The system was tested under various lighting conditions, off-line using sets of images, and on-line in real tests for a robot in the role of goalkeeper. It appeared hat the performance of the goalie , that it could play under a wider range of lighting and environmental conditions and used less CPU power.

Pp. 255-267