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Título de Acceso Abierto

Serious Games and Mixed Reality Applications for Healthcare

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

reaction time; accuracy rate; serious game; PC-based game; MCI; dementia; elderly healthcare; cognitive function; surgical simulation; augmented reality; spine surgery; hybrid simulator; pedicle screws fixation training; unity game engine; healthcare simulation; mixed reality; hybrid; medical training; serious games; rehabilitation; elderly; body tracking; exercise games; AMD; salience; virtual reality; VR; preventive care; self-regulation; assisted Neurofeedback; neurostimulation; mindfulness; randomized; serious games BCI; exergames; personalized exergames; multicomponent training; wearable sensors; older adults; game design; interaction design; mild cognitive impairment; machine learning; feature selection; data transformations; classification; n/a

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Información

Tipo de recurso:

libros

ISBN electrónico

978-3-0365-4152-5

País de edición

Suiza