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Título de Acceso Abierto

Gaming and the Arts of Storytelling

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

play; n/a; storytelling; poetics; roleplay; survival horror; game storytelling; game narrative; pornography; empathy games; games; ludonarrative dissonance; Larry McMurtry; digital games; AAA; mapping; ludology; fantasy; fifth look; choice poetics; film; musicals; literary adaptation; choices; video games; politics; gender; interactive storytelling; FPS; narrative games; Gamergate; transmedia; remediation; narrative theory; psychology; the uncanny; shared vocabulary; complicity; ability; Haraway; videogames; Twin Peaks; Deadly Premonition; Alien; gaming; defamiliarization; ludonarrative; Walter Benjamin; narratology; carnivalesque; Bakhtin; player goals; interactive digital narrative; game fiction; cyborg

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No requiere Directory of Open access Books acceso abierto

Información

Tipo de recurso:

libros

ISBN electrónico

978-3-03921-232-3

País de edición

Suiza