Catálogo de publicaciones - libros
Título de Acceso Abierto
Gamification and Advanced Technology to Enhance Motivation in Education
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
gamification; active methodologies; secondary education; evaluation rubric; evaluation criteria; Thomas W. Malone; game; design; Sebastian Deterding; Nick Pelling; learning by doing; serious games; game design; human computer-interaction; HCI education; entrepreneurship education; FLIGBY; Flow; positive psychology; higher education; MOOC; fun; social networks; virtual learning communities; video games; collaborative learning; education; teacher; attitudes; primary education; technology; ICT; Likert scale; game elements; online learning; MOOCs; empirical studies; systematic literature review; university; serious video games; game-based learning; professors; video games design; knowledge; skills training; digital technologies; automated learning; serious game; usability; game engagement; virtual reality; rubric; capability approach; capacity building; enabling tools; mental images; motivation
Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No requiere | Directory of Open access Books |
Información
Tipo de recurso:
libros
ISBN electrónico
978-3-03936-971-3
País de edición
Suiza