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32nd Australian Conference on Human-Computer Interaction

Disponibilidad

Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2020 ACM Digital Library

Tabla de contenidos

Designing Auditory Experiences for Technology Imagination

David Chung; Wenn-Chieh Tsai; Rung-Huei Liang; Bowen Kong; Yin Huang; Fu-Chieh Chang; MengChi Liu

Pp. No disponible

Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools

Pamela Andrade; Effie Lai-Chong Law; Juan Carlos Farah; Denis Gillet

Pp. No disponible

Using Video Games to Regulate Emotions

Zhanna Sarsenbayeva; Benjamin Tag; Shu Yan; Vassilis Kostakos; Jorge Goncalves

Pp. No disponible

Digital wellbeing through design

Dorian Peters; Naseem Ahmadpour

Pp. No disponible

Augmenting Remote Interviews through Virtual Experience Prototypes

Almohannad Albastaki; Marius Hoggenmüller; Frederic Anthony Robinson; Luke Hespanhol

Pp. No disponible

You can’t always get what you want: Streamlining stakeholder interests when designing technology-supported services for Active and Assisted Living

Kira Oberschmidt; Christiane Grünloh; Sefora Tunç; Lex van Velsen; Femke Nijboer

Pp. No disponible

Serious Game Design to Promote Energy Literacy Among Younger Children

Mark Bayley; Stephen Snow; Jason Weigel; Neil Horrocks

Pp. No disponible

Gender Differences in Innovation Design

Alice Ashcroft

Pp. No disponible

Supporting Anxiety Patients’ Self-Reflection through Visualization of Physiological Data.

Mette Elsborg; Anders Bruun; Rikke Hagensby Jensen

Pp. No disponible

Occupational Therapy Meets Design: An Augmented Reality Tool for Assistive Home Modifications

Hiroo Aoyama; Leila Aflatoony

Pp. No disponible

Designing Tangible Interactions with Children for Pre-school Music Education

Leyi Ouyang; Bernd Ploderer; Peta Wyeth; Miss Xiaoxin Wang; Ross Andrew Brown

Pp. No disponible

Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at Work

Hans Brombacher; Xipei Ren; Steven Vos; Carine Lallemand

Pp. No disponible

Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen

Kristina Mah; Lian Loke; Luke Hespanhol

Pp. No disponible

Effects of Avatar’s Symbolic Gesture in Virtual Reality Brainstorming

Masahiro Ide; Shoji Oshima; Shingo Mori; Masato Yoshimi; Junko Ichino; Shunichi Tano

Pp. No disponible

User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface

Lei Gao; Huidong Bai; Mark Billinghurst; Robert W. Lindeman

Pp. No disponible

Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with Smartwatches

John Brandon Graham-Knight; Jon Michael Robert Corbett; Patricia Lasserre; Hai-Ning Liang; Khalad Hasan

Pp. No disponible

Creating 3D worlds through storytelling and narration

Cameron Edmond; Dominic Branchaud; Tomasz Bednarz

Pp. No disponible

Temporal Impact on Cognitive Distraction Detection for Car Drivers using EEG

Eike Schneiders; Mikkel Bjerregaard Kristensen; Michael Kvist Svangren; Mikael B. Skov

Pp. No disponible

Page-Turning Techniques for Reading Interfaces in Virtual Environments

Tilman Dingler; Siran Li; Niels van Berkel; Vassilis Kostakos

Pp. No disponible

Affording Enjoyment in VR Games: Possibilities, Pitfalls, and Perfection

Penny Sweetser; Zane Rogalewicz

Pp. No disponible

A Model for Pointing at Targets with Different Clickable and Visual Widths and with Distractors

Hiroki Usuba; Shota Yamanaka; Homei Miyashita

Pp. No disponible

Empowering Caregivers of People Living with Dementia to Use Music Therapeutically at Home

Romina Carrasco; Felicity A. Baker; Anna A. Bukowska; Imogen N. Clark; Libby M. Flynn; Kate McMahon; Helen Odell-Miller; Karette Stensaeth; Jeanette Tamplin; Tanara Vieira Sousa; Jenny Waycott; Thomas Wosch

Pp. No disponible

Intelligibility Issues Faced by Smart Speaker Enthusiasts in Understanding What Their Devices Do and Why

Mirzel Avdic; Jo Vermeulen

Pp. No disponible

SoundSculpt: A Design Framework for 3D Modelling and Digitally Fabricating Sound Patterns.

Anca-Simona Horvath; Viola Rühse; Dimitrios Raptis

Pp. No disponible

A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking

Louis Chew; Lian Loke; Luke Hespanhol

Pp. No disponible

Understanding Older Adult Values through Technologies Used for Crafting

Anna Kalma; Bernd Ploderer; Laurianne Sitbon; Margot Brereton

Pp. No disponible

Online Dating Meets Artificial Intelligence: How the Perception of Algorithmically Generated Profile Text Impacts Attractiveness and Trust

Yihan Wu; Ryan M. Kelly

Pp. No disponible

Enabling adults with less education to support their child’s education through hyperlocal educational videos

Deepak Ranjan Padhi; Rohan Jhunja; Anirudha Joshi

Pp. No disponible

Privacy by Design in Aged Care Monitoring Devices? Well, Not Quite Yet!

Sami Alkhatib; Jenny Waycott; George Buchanan; Marthie Grobler; Shuo Wang

Pp. No disponible

Enhancing Realism and Presence with Active Physical Reactions in Augmented Reality

Yupeng Hu; Weiping He; Li Zhang; Silian Li

Pp. No disponible

Usability Testing of VLASTWA: A Vocabulary and Strategy Teaching Web App

Siamak Mirzaei; Trent Lewis; Mirella Wyra; Brett Wilkinson

Pp. No disponible

Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments

Cameron Bossalini; William Raffe; Jaime Andres Garcia

Pp. No disponible

MetaMorph: AI Assistance to Transform Lo-Fi Sketches to Higher Fidelities

Vinoth Pandian Sermuga Pandian; Sarah Suleri; Christian Beecks; Matthias Jarke

Pp. No disponible

Participatory Sensing in the Speculative Smart City

Steffen Hviid Trier; Tom Jenkins

Pp. No disponible

SketchingInterfaces: A Tool for Automatically Generating High-Fidelity User Interface Mockups from Hand-Drawn Sketches

Christoph Wimmer; Alex Untertrifaller; Thomas Grechenig

Pp. No disponible

Relating to the Environment Through Photography

Anton Poikolainen Rosén; Maria Normark; Mikael Wiberg

Pp. No disponible

Near and Dear: Designing Relatable VR Agents for Training Games

Sonam Adinolf; Peta Wyeth; Ross Brown; Leonie Simpson

Pp. No disponible

GameFlow 2020: 15 Years of a Model of Player Enjoyment

Penny Sweetser

Pp. No disponible

Software Project Work in an African Context: Myths, Maps and Messes

Muhammad Sadi Adamu

Pp. No disponible

Local Perspectives for Sharing Economy Design on a Remote Tourist Island

Greicy Kelly Silva; Peter Lyle; Cláudia Silva

Pp. No disponible

Action Design Research Shaping University-Industry Collaborations for Wicked Problems

Ben Schouten; Gwen Klerks; Marcel Den Hollander; Nicolai Brodersen Hansen

Pp. No disponible

Storytelling Before or After Prototyping with a Toolkit for Designing Classroom Robots

Güncel Kırlangıç; Mohammad Obaid; Asim Evren Yantac

Pp. No disponible

Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality

Lingwei Tong; Sungchul Jung; Richard Chen Li; Robert W. Lindeman; Holger Regenbrecht

Pp. No disponible

How older adults respond to the use of Virtual Reality for enrichment: a systematic review

Kong Saoane Thach; Reeva Lederman; Jenny Waycott

Pp. No disponible

Empowerment Approaches in Digital Civics

Silvia Cazacu; Nicolai Brodersen Hansen; Ben Schouten

Pp. No disponible

Embedded assumptions in design and Making projects with children

Leena Ventä-Olkkonen; Marianne Kinnula; Heidi Hartikainen; Netta Iivari

Pp. No disponible

Smart Donations: Event-Driven Conditional Donations Using Smart Contracts On The Blockchain

Ludwig Trotter; Mike Harding; Peter Shaw; Nigel Davies; Chris Elsden; Chris Speed; John Vines; Aydin Abadi; Josh Hallwright

Pp. No disponible

Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality

Patrick Aggergaard Olin; Ahmad Mohammad Issa; Tiare Feuchtner; Kaj Grønbæk

Pp. No disponible

Challenges facing movement research in the time of Covid-19: Issues in redesigning workshops for remote participation and data collection

Joanne Martin; Lian Loke; Kazjon Grace

Pp. No disponible

Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study

Wei Zhao; Steven Baker; Jenny Waycott

Pp. No disponible

Online Codesign Activities to Co-create a ‘Loneliness’ Exhibition

Jeni Paay; Nathalie Karzel; Pedro Gonzales; Po-Yu Chiu

Pp. No disponible

Embodying the Emotional Pregnancy

Ida Kilias Svenningsen; Teresa Almeida

Pp. No disponible

Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness Meditators

Karen Cochrane; Lian Loke; Andrew Campbell; Naseem Ahmadpour

Pp. No disponible

Feed the Tree: Representation of Australia-based Academic Women at HCI Conferences

Dana McKay; George Buchanan

Pp. No disponible

Paying attention to rhythm in HCI: Some thoughts on methods

Brigid Mary Costello

Pp. No disponible

Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making

Marylyn Alex; Danielle Lottridge; Jisu Lee; Stefan Marks; Burkhard Wüensche

Pp. No disponible

Seeking a New Normal: Refugee Discourse on Social Media Forums

India Anderson; Aparna Hebbani; Dhaval Vyas

Pp. No disponible

Lumen: A Case Study of Designing for Sustainable Energy Communities through Ambient Feedback

Anders Høgh Hansen; Rikke Hagensby Jensen; Lasse Stausgaard Jensen; Emil Kongsgaard Guldager; Andreas Winkel Sigsgaard; Frederik Moroder; Dimitrios Raptis; Laurynas Siksnys; Torben Pedersen; Mikael B. Skov

Pp. No disponible

Designing Community Technology Initiatives: A Literature Review

Gwen Klerks; Nicolai Brodersen Hansen; Daisy O'Neill; Ben Schouten

Pp. No disponible

HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training

Harrison She; Jared Young; Ofek Wittenberg; Patrick Poole; Alexander Mercer; Alex Shaw; Burkhard C. Wünsche

Pp. No disponible

Development of a framework for UX KPIs in Industry - a case study

Tina Øvad; Kashmiri Stec; Lars Bo Larsen; Lucca Julie Nellemann; Jędrzej Czapla

Pp. No disponible

Usage and Effect of Eye Tracking in Remote Guidance

Chun Xiao; Weidong Huang; Mark Billinghurst

Pp. No disponible

Designing with Emerging Science

Tom Jenkins; Laurens Boer; Sarah Homewood; Teresa Almeida; Anna Vallgårda

Pp. No disponible

Are paired or single stimuli better to recognize genuine and posed smiles from observers’ galvanic skin response?

Jessica Sharmin Rahman; Md Zakir Hossain; Tom Gedeon

Pp. No disponible

ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults

Sruti Subramanian; Yngve Dahl; Beatrix Vereijken; Dag Svanæs

Pp. No disponible

Worth 1000 Words?

Huiwen Zhang; Dana McKay; George Buchanan

Pp. No disponible

Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use

Deepti Aggarwal; Thuong Hoang; Bernd Ploderer; Frank Vetere; Rohit Ashok Khot; Mark Bradford

Pp. No disponible

Investigating Electronic Nicotine Delivery System Use Habits and Contexts

Forest Sweeney; Moushumi Sharmin

Pp. No disponible

piARno - An Augmented Reality Piano Tutor

Liam Rigby; Burkhard C. Wünsche; Alex Shaw

Pp. No disponible

Exploring the Effects of User Control on Social Engagement in Virtual Reality

Weijia Wang; Steven Baker; Andrew Irlitti

Pp. No disponible

Losing our Place

Viveka Weiley

Pp. No disponible

“It Looks Like You Don’t Agree”: Idiosyncratic Practices and Preferences in Collaborative Writing

Ida Larsen-Ledet; Marcel Borowski

Pp. No disponible

Communicating Service Offers in a Conversational User Interface

Asbjørn Følstad; Ragnhild Halvorsrud

Pp. No disponible

BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types

Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Megumi Aibara; Masakazu Furuichi; Yuko Murayama

Pp. No disponible

Rent-a-Watt: Rethinking energy use feedback

Stephen Snow; Toby Guinea; Alexander Balson; Awais Hameed Khan; Mashhuda Glencross; Neil Horrocks

Pp. No disponible

A Tangible Multi-Display Toolkit to Support the Collaborative Design Exploration of AV-Pedestrian Interfaces

Marius Hoggenmüller; Martin Tomitsch; Callum Parker; Trung Thanh Nguyen; Dawei Zhou; Stewart Worrall; Eduardo Nebot

Pp. No disponible

Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change

Kate Ferris; Gonzalo Garcia Martinez; Greg Wadley; Kathryn Williams

Pp. No disponible

Analysis of The Motivational Effect of Gamified Augmented Reality Apps for Learning Geometry

Pornpon Thamrongrat; Effie Lai-Chong Law

Pp. No disponible

Older adults and their acquisition of digital skills: A review of current research evidence

Priyankar Bhattacharjee; Steven Baker; Jenny Waycott

Pp. No disponible

Información

Tipo: actas de congreso

ISBN impreso

978-1-4503-8975-4

Editor responsable

Association for Computing Machinery (ACM)

País de edición

Estados Unidos

Fecha de publicación