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IEEE Transactions on Computational Intelligence and AI in Games

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

IEEE Computational Intelligence Society

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C3-C3

Information for Authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

Guest Editorial Real-Time Strategy Games

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 317-318

Hybrid Pathfinding in StarCraft

Johan Hagelback

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 319-324

Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: <italic>Planet Wars</italic>

Mariela Nogueira-Collazo; Carlos Cotta Porras; Antonio J. Fernandez-Leiva

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 325-337

Multiscale Bayesian Modeling for RTS Games: An Application to StarCraft AI

Gabriel Synnaeve; Pierre Bessiere

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 338-350

Evolving Effective Microbehaviors in Real-Time Strategy Games

Siming LiuORCID; Sushil J. Louis; Christopher A. Ballinger

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 351-362

Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games

Christopher BallingerORCID; Sushil Louis; Siming Liu

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 363-376

<sc>ghost</sc>: A Combinatorial Optimization Framework for Real-Time Problems

Florian Richoux; Alberto UriarteORCID; Jean-Francois Baffier

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 377-388

Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation

Wojciech Jaskowski; Marcin Szubert

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 389-401