Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
| Institución detectada | Período | Navegá | Descargá | Solicitá |
|---|---|---|---|---|
| No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
IEEE Computational Intelligence Society
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C3-C3
Information for Authors
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C4-C4
Guest Editorial Real-Time Strategy Games
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 317-318
Hybrid Pathfinding in StarCraft
Johan Hagelback
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 319-324
Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: <italic>Planet Wars</italic>
Mariela Nogueira-Collazo; Carlos Cotta Porras; Antonio J. Fernandez-Leiva
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 325-337
Multiscale Bayesian Modeling for RTS Games: An Application to StarCraft AI
Gabriel Synnaeve; Pierre Bessiere
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 338-350
Evolving Effective Microbehaviors in Real-Time Strategy Games
Siming Liu
; Sushil J. Louis; Christopher A. Ballinger
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 351-362
Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games
Christopher Ballinger
; Sushil Louis; Siming Liu
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 363-376
<sc>ghost</sc>: A Combinatorial Optimization Framework for Real-Time Problems
Florian Richoux; Alberto Uriarte
; Jean-Francois Baffier
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 377-388
Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation
Wojciech Jaskowski; Marcin Szubert
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 389-401