Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
| Institución detectada | Período | Navegá | Descargá | Solicitá |
|---|---|---|---|---|
| No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery
Pierpaolo Basile; Marco de Gemmis; Pasquale Lops; Giovanni Semeraro
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 13-26
Extending Real-Time Challenge Balancing to Multiplayer Games: A Study on Eco-Driving
Helmut Prendinger; Kamthorn Puntumapon; Marconi Madruga
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 27-32
Online Adaptable Learning Rates for the Game Connect-4
Samineh Bagheri; Markus Thill; Patrick Koch; Wolfgang Konen
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 33-42
Intelligent Game Engine for Rehabilitation (IGER)
Michele Pirovano; Renato Mainetti; Gabriel Baud-Bovy; Pier Luca Lanzi; N. Alberto Borghese
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 43-55
Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning
Matthew S. Emigh; Evan G. Kriminger; Austin J. Brockmeier; Jose C. Principe; Panos M. Pardalos
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 56-66
Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks
Jacob Schrum; Risto Miikkulainen
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 67-81
Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots
Grzegorz Jaskiewicz
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 82-88
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
Marius Stanescu; Michal Certicky
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 89-94
How to Run a Successful Game-Based AI Competition
Julian Togelius
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 95-100
Table of Contents
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C1-C1