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IEEE Transactions on Computational Intelligence and AI in Games

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery

Pierpaolo Basile; Marco de Gemmis; Pasquale Lops; Giovanni Semeraro

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 13-26

Extending Real-Time Challenge Balancing to Multiplayer Games: A Study on Eco-Driving

Helmut Prendinger; Kamthorn Puntumapon; Marconi Madruga

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 27-32

Online Adaptable Learning Rates for the Game Connect-4

Samineh Bagheri; Markus Thill; Patrick Koch; Wolfgang Konen

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 33-42

Intelligent Game Engine for Rehabilitation (IGER)

Michele Pirovano; Renato Mainetti; Gabriel Baud-Bovy; Pier Luca Lanzi; N. Alberto Borghese

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 43-55

Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning

Matthew S. Emigh; Evan G. Kriminger; Austin J. Brockmeier; Jose C. Principe; Panos M. Pardalos

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 56-66

Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks

Jacob Schrum; Risto Miikkulainen

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 67-81

Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots

Grzegorz Jaskiewicz

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 82-88

Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming

Marius Stanescu; Michal Certicky

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 89-94

How to Run a Successful Game-Based AI Competition

Julian Togelius

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 95-100

Table of Contents

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C1-C1