Catálogo de publicaciones - libros
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings
Gérard Subsol (eds.)
En conferencia: 3º International Conference on Virtual Storytelling (ICVS) . Strasbourg, France . November 30, 2005 - December 2, 2005
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
User Interfaces and Human Computer Interaction; Computer Graphics; Artificial Intelligence (incl. Robotics); Special Purpose and Application-Based Systems; Information Systems Applications (incl. Internet); Multimedia Information Systems
Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | 2005 | SpringerLink |
Información
Tipo de recurso:
libros
ISBN impreso
978-3-540-30511-8
ISBN electrónico
978-3-540-32285-6
Editor responsable
Springer Nature
País de edición
Reino Unido
Fecha de publicación
2005
Información sobre derechos de publicación
© Springer-Verlag Berlin Heidelberg 2005
Tabla de contenidos
doi: 10.1007/11590361_31
The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper
Axel Vogelsang; Beat Signer
The Lost Cosmonaut is an interactive narrative based on digitally enhanced paper. This technology uses an electronic pen to mediate between paper and computer. Thus any actions of the pen on the paper can be captured and manipulated by a computer as well as we can map digitally controlled events onto paper. The story in this narrative environment reveals itself partially through written text and images on the paper surface just as any other printed story. However, additional information in form of digitally controlled outputs such as sound, light and projections can be accessed through interaction with pen and paper. Furthermore the audience is not only supposed to read and otherwise perceive information, we also want them to actively produce content for this environment by writing onto the paper. By doing so they also add content to the database containing the digital output at the same time. Hence we produce a complex multimedia environment that works on three levels: On paper, in a digitally controlled visual and acoustic environment and in the combination of both worlds. Last but not least this environment is an open system, which grows as a collaborative effort over time as each user adds his own entries to paper and database. We argue that using paper as an integrated part of a digital environment is a best-of-both-world approach that opens up new possibilities for producing and perceiving narrative.
Palabras clave: Space Travel; Photo Album; Story Character; Virtual Document; Interactive Paper.
- Applications | Pp. 270-279
doi: 10.1007/11590361_32
Dream of Mee-Luck: Aspiration for a New Dawn
Youngho Lee; Dahee Kim; Youngil Lim; Kyuhyung Kim; Haesun Kim; Woontack Woo
Many countries in the world are putting much effort for the preservation of cultural assets of their own countries using digital. However, most of the attempts are based on the aspect of preservation science which aims to exquisitely restore cultural assets through historical investigation. Therefore in most cases they are successful in the restoration of shape without incorporating the spirit and meaning of the respective cultural asset. In this regard, we suggest an approach using Responsive Multimedia System which can present legend of Unju Temple as a sequence of events in VE. Users can experience virtual story by manipulating interactive StoryMap displayed on ARTable. In the suggested artwork, we express the uncompleted beauty, which we cannot find out from Unju Temple today.
Palabras clave: Virtual Environment; Tangible Interface; Channel Sound; Cultural Asset; Spiritual Aspect.
- Applications | Pp. 280-283
doi: 10.1007/11590361_33
Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore
Julia Sussner; Maureen Thomas
This paper discusses the process of conceptualising and graphically mapping narrative into a 3D computer generated environment using the example of the experimental interactive drama production of Gormenghast Explore . This mapping is represented by a Storymap, which combines spatially organised and reconfigurable narrative. Combining architecture theory and practice with interactive design, this new approach illustrates how principles of urban planning and character development work together to create a new template for the digital landscape.
Palabras clave: Interactive Design; Digital Environment; Interactive Narrative; Heroic Journey; Episodic Narrative.
- Applications | Pp. 284-287