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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings

Gérard Subsol (eds.)

En conferencia: 3º International Conference on Virtual Storytelling (ICVS) . Strasbourg, France . November 30, 2005 - December 2, 2005

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

User Interfaces and Human Computer Interaction; Computer Graphics; Artificial Intelligence (incl. Robotics); Special Purpose and Application-Based Systems; Information Systems Applications (incl. Internet); Multimedia Information Systems

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2005 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-30511-8

ISBN electrónico

978-3-540-32285-6

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Springer-Verlag Berlin Heidelberg 2005

Tabla de contenidos

The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper

Axel Vogelsang; Beat Signer

The Lost Cosmonaut is an interactive narrative based on digitally enhanced paper. This technology uses an electronic pen to mediate between paper and computer. Thus any actions of the pen on the paper can be captured and manipulated by a computer as well as we can map digitally controlled events onto paper. The story in this narrative environment reveals itself partially through written text and images on the paper surface just as any other printed story. However, additional information in form of digitally controlled outputs such as sound, light and projections can be accessed through interaction with pen and paper. Furthermore the audience is not only supposed to read and otherwise perceive information, we also want them to actively produce content for this environment by writing onto the paper. By doing so they also add content to the database containing the digital output at the same time. Hence we produce a complex multimedia environment that works on three levels: On paper, in a digitally controlled visual and acoustic environment and in the combination of both worlds. Last but not least this environment is an open system, which grows as a collaborative effort over time as each user adds his own entries to paper and database. We argue that using paper as an integrated part of a digital environment is a best-of-both-world approach that opens up new possibilities for producing and perceiving narrative.

Palabras clave: Space Travel; Photo Album; Story Character; Virtual Document; Interactive Paper.

- Applications | Pp. 270-279

Dream of Mee-Luck: Aspiration for a New Dawn

Youngho Lee; Dahee Kim; Youngil Lim; Kyuhyung Kim; Haesun Kim; Woontack Woo

Many countries in the world are putting much effort for the preservation of cultural assets of their own countries using digital. However, most of the attempts are based on the aspect of preservation science which aims to exquisitely restore cultural assets through historical investigation. Therefore in most cases they are successful in the restoration of shape without incorporating the spirit and meaning of the respective cultural asset. In this regard, we suggest an approach using Responsive Multimedia System which can present legend of Unju Temple as a sequence of events in VE. Users can experience virtual story by manipulating interactive StoryMap displayed on ARTable. In the suggested artwork, we express the uncompleted beauty, which we cannot find out from Unju Temple today.

Palabras clave: Virtual Environment; Tangible Interface; Channel Sound; Cultural Asset; Spiritual Aspect.

- Applications | Pp. 280-283

Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore

Julia Sussner; Maureen Thomas

This paper discusses the process of conceptualising and graphically mapping narrative into a 3D computer generated environment using the example of the experimental interactive drama production of Gormenghast Explore . This mapping is represented by a Storymap, which combines spatially organised and reconfigurable narrative. Combining architecture theory and practice with interactive design, this new approach illustrates how principles of urban planning and character development work together to create a new template for the digital landscape.

Palabras clave: Interactive Design; Digital Environment; Interactive Narrative; Heroic Journey; Episodic Narrative.

- Applications | Pp. 284-287