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Beginning Game Development with Python and Pygame: From Novice to Professional

Will McGugan

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

Software Engineering/Programming and Operating Systems

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2007 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-1-59059-872-6

ISBN electrónico

978-1-4302-0325-4

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Apress 2007

Tabla de contenidos

Lights, Camera, Action!

Will McGugan

In Charpters 8 and 9, you learned how to manipulate 3D information and use OpenGL to display simple models. In this Charpter we will cover how to work with images to create more visually appealing scenes. We will also discuss how to read a 3D model from a file, which is an important step in creating a polished game.

Pp. 235-261

Setting the Scene with OpenGL

Will McGugan

You’ve come quite far with OpenGL, having learned how to render and manipulate objects in a 3D scene. In this Charpter, we will cover lighting in more detail and introduce you to other OpenGL features that will help you to add polish to your game.

Pp. 263-283