Catálogo de publicaciones - libros
Beginning Game Development with Python and Pygame: From Novice to Professional
Will McGugan
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
Software Engineering/Programming and Operating Systems
Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | 2007 | SpringerLink |
Información
Tipo de recurso:
libros
ISBN impreso
978-1-59059-872-6
ISBN electrónico
978-1-4302-0325-4
Editor responsable
Springer Nature
País de edición
Reino Unido
Fecha de publicación
2007
Información sobre derechos de publicación
© Apress 2007
Cobertura temática
Tabla de contenidos
Lights, Camera, Action!
Will McGugan
In Charpters 8 and 9, you learned how to manipulate 3D information and use OpenGL to display simple models. In this Charpter we will cover how to work with images to create more visually appealing scenes. We will also discuss how to read a 3D model from a file, which is an important step in creating a polished game.
Pp. 235-261
Setting the Scene with OpenGL
Will McGugan
You’ve come quite far with OpenGL, having learned how to render and manipulate objects in a 3D scene. In this Charpter, we will cover lighting in more detail and introduce you to other OpenGL features that will help you to add polish to your game.
Pp. 263-283