Catálogo de publicaciones - libros
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007. Proceedings
Marc Cavazza ; Stéphane Donikian (eds.)
En conferencia: 4º International Conference on Virtual Storytelling (ICVS) . Saint-Malo, France . December 5, 2007 - December 7, 2007
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
User Interfaces and Human Computer Interaction; Computer Graphics; Artificial Intelligence (incl. Robotics); Special Purpose and Application-Based Systems; Information Systems Applications (incl. Internet); Multimedia Information Systems
Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | 2007 | SpringerLink |
Información
Tipo de recurso:
libros
ISBN impreso
978-3-540-77037-4
ISBN electrónico
978-3-540-77039-8
Editor responsable
Springer Nature
País de edición
Reino Unido
Fecha de publicación
2007
Información sobre derechos de publicación
© Springer-Verlag Berlin Heidelberg 2007
Tabla de contenidos
Affective Interactive Narrative in the CALLAS Project
Fred Charles; Samuel Lemercier; Thurid Vogt; Nikolaus Bee; Maurizio Mancini; Jérôme Urbain; Marc Price; Elisabeth André; Catherine Pélachaud; Marc Cavazza
Interactive Narrative relies on the ability for the user (and spectator) to intervene in the course of events so as to influence the unfolding of the story. This influence is obviously different depending on the Interactive Narrative paradigm being implemented, i.e. the user being a spectator or taking part in the action herself as a character. If we consider the case of an active spectator influencing the narrative, most systems implemented to date [1] have been based on the direct intervention of the user either on physical objects staged in the virtual narrative environment or on the characters themselves via natural language input [1] [3]. While this is certainly empowering the spectator, there may be limitations as to the realism of that mode of interaction if we were to transpose Interactive Narrative for a vast audience.
- Poster and Demo Session | Pp. 210-213
Creating Interactive Poly-Artistic Works: The ConceptMove Project
Olivier Delerue; Stéphane Donikian; Gildas Clénet
Poly-artistic works often come up against two kinds of problems: heterogeneity of technologies on the one hand, and lack of abstraction to write the global structure of a piece on the other hand. To avoid the endless start from scratch approach, we present our project ConceptMove that addresses these issues. ConceptMove is a unified paradigm for describing interactive art pieces. This paradigm led us to code generation in order to automatically solve common issues. Last but not least, we propose an intuitive and user-friendly authoring tool that makes it possible for authors to easily write down their ideas.
- Poster and Demo Session | Pp. 214-218