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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007. Proceedings

Marc Cavazza ; Stéphane Donikian (eds.)

En conferencia: 4º International Conference on Virtual Storytelling (ICVS) . Saint-Malo, France . December 5, 2007 - December 7, 2007

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

User Interfaces and Human Computer Interaction; Computer Graphics; Artificial Intelligence (incl. Robotics); Special Purpose and Application-Based Systems; Information Systems Applications (incl. Internet); Multimedia Information Systems

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2007 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-77037-4

ISBN electrónico

978-3-540-77039-8

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Springer-Verlag Berlin Heidelberg 2007

Tabla de contenidos

Affective Interactive Narrative in the CALLAS Project

Fred Charles; Samuel Lemercier; Thurid Vogt; Nikolaus Bee; Maurizio Mancini; Jérôme Urbain; Marc Price; Elisabeth André; Catherine Pélachaud; Marc Cavazza

Interactive Narrative relies on the ability for the user (and spectator) to intervene in the course of events so as to influence the unfolding of the story. This influence is obviously different depending on the Interactive Narrative paradigm being implemented, i.e. the user being a spectator or taking part in the action herself as a character. If we consider the case of an active spectator influencing the narrative, most systems implemented to date [1] have been based on the direct intervention of the user either on physical objects staged in the virtual narrative environment or on the characters themselves via natural language input [1] [3]. While this is certainly empowering the spectator, there may be limitations as to the realism of that mode of interaction if we were to transpose Interactive Narrative for a vast audience.

- Poster and Demo Session | Pp. 210-213

Creating Interactive Poly-Artistic Works: The ConceptMove Project

Olivier Delerue; Stéphane Donikian; Gildas Clénet

Poly-artistic works often come up against two kinds of problems: heterogeneity of technologies on the one hand, and lack of abstraction to write the global structure of a piece on the other hand. To avoid the endless start from scratch approach, we present our project ConceptMove that addresses these issues. ConceptMove is a unified paradigm for describing interactive art pieces. This paradigm led us to code generation in order to automatically solve common issues. Last but not least, we propose an intuitive and user-friendly authoring tool that makes it possible for authors to easily write down their ideas.

- Poster and Demo Session | Pp. 214-218