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Software Engineering for Multi-Agent Systems V: Research Issues and Practical Applications

Ricardo Choren ; Alessandro Garcia ; Holger Giese ; Ho-fung Leung ; Carlos Lucena ; Alexander Romanovsky (eds.)

En conferencia: 5º International Workshop on Software Engineering for Large-Scale Multi-agent Systems (SELMAS) . Shanghai, China . May 22, 2006 - May 23, 2006

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

Software Engineering/Programming and Operating Systems; Software Engineering; Artificial Intelligence (incl. Robotics); Computer Communication Networks; Programming Techniques; User Interfaces and Human Computer Interaction

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2007 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-73130-6

ISBN electrónico

978-3-540-73131-3

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Springer-Verlag Berlin Heidelberg 2007

Tabla de contenidos

Objects as Actors Assuming Roles in the Environment

Tetsuo Tamai; Naoyasu Ubayashi; Ryoichi Ichiyama

To achieve the goal of realizing object adaptation to environments, a new role-based model and a language are proposed. In Epsilon, an environment is defined as a field of collaboration between roles and an object adapts to the environment assuming one of the roles. Objects can freely enter or leave environments and belong to multiple environments at a time so that dynamic adaptation or evolution of objects is realized. Environments and roles are the first class constructs at runtime as well as at model description time so that separation of concerns is not only materialized as a static structure but also observable as behaviors. Environments encapsulating collaboration are independent reuse components to be deployed separately from objects. In this paper, the Epsilon model and the language are explained with some examples. The effectiveness of the model is illustrated by a case study on the problem of integrated systems. Implementation of the language is also reported.

- Early Development Phases and Software Reuse | Pp. 185-203

A Framework for Situated Multiagent Systems

Danny Weyns; Tom Holvoet

In this paper, we present an object-oriented framework for situated multiagent systems. The framework integrates various mechanisms for adaptivity we have developed and applied in our research, including selective perception, protocol-based communication, behavior-based decision making with roles and situated commitments, and laws that mediate the activities of agents in the environment. The framework provides a reusable design asset that facilitates the development of new multiagent system applications that share the common base more reliable and cost efficiently. We give an overview of the framework, and we zoom in on two particular features: decision making with a free-flow tree and support for simultaneous actions. Finally, we show how the framework is applied to an experimental robot application.

- Early Development Phases and Software Reuse | Pp. 204-231