Catálogo de publicaciones - libros
Intelligent Technologies for Interactive Entertainment: First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30: December 2, 2005, Proceedings
Mark Maybury ; Oliviero Stock ; Wolfgang Wahlster (eds.)
En conferencia: 1º International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN) . Madonna di Campiglio, Italy . November 30, 2005 - December 2, 2005
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
Artificial Intelligence (incl. Robotics); Information Systems Applications (incl. Internet); Multimedia Information Systems; User Interfaces and Human Computer Interaction; Computer Graphics; Computer Appl. in Arts and Humanities
Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | 2005 | SpringerLink |
Información
Tipo de recurso:
libros
ISBN impreso
978-3-540-30509-5
ISBN electrónico
978-3-540-31651-0
Editor responsable
Springer Nature
País de edición
Reino Unido
Fecha de publicación
2005
Información sobre derechos de publicación
© Springer-Verlag Berlin Heidelberg 2005
Tabla de contenidos
doi: 10.1007/11590323_21
Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information
Herwin van Welbergen; Anton Nijholt; Dennis Reidsma; Job Zwiers
Entertainment, education and training are changing because of multi-party interaction technology. In the past we have seen the introduction of embodied agents and robots that take the role of a museum guide, a news presenter, a teacher, a receptionist, or someone who is trying to sell you insurances, houses or tickets. In all these cases the embodied agent needs to explain and describe. In this paper we contribute the design of a 3D virtual presenter that uses different output channels to present and explain. Speech and animation (posture, pointing and involuntary movements) are among these channels. The behavior is scripted and synchronized with the display of a 2D presentation with associated text and regions that can be pointed at (sheets, drawings, and paintings). In this paper the emphasis is on the interaction between 3D presenter and the 2D presentation.
- Long Papers | Pp. 203-212
doi: 10.1007/11590323_22
Entertainment Personalization Mechanism Through Cross-Domain User Modeling
Shlomo Berkovsky; Tsvi Kuflik; Francesco Ricci
The growth of available entertainment information services, such as movies and CD listings, or travels and recreational activities, raises a need for personalization techniques for filtering and adapting contents to customer’s interest and needs. Personalization technologies rely on users data, represented as User Models (UMs). UMs built by specific services are usually not transferable due to commercial competition and models’ representation heterogeneity. This paper focuses on the second obstacle and discusses architecture for mediating UMs across different domains of entertainment. The mediation facilitates improving the accuracy of the UMs and upgrading the provided personalization.
- Short Papers | Pp. 215-219
doi: 10.1007/11590323_23
User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes
Niels Ole Bernsen; Laila Dybkjær
The H. C. Andersen system revives a famous character and makes it carry out natural interactive conversation for edutainment. We compare results of the structured user interviews from two subsequent user tests of the system.
- Short Papers | Pp. 220-224
doi: 10.1007/11590323_24
Adding Playful Interaction to Public Spaces
Amnon Dekel; Yitzhak Simon; Hila Dar; Ezri Tarazi; Oren Rabinowitz; Yoav Sterman
Public spaces are interactive by the very fact that they are designed to be looked at, walked around, and used by multitudes of people on a daily basis. Architects design such spaces to create physical scenarios for people to interact with, but this interaction will usually be one sided- the physical space does not usually change or react. In this paper we present three interaction design projects which add reactive dynamics into objects located in public spaces and in the process enhance the forms of interaction possible with them.
- Short Papers | Pp. 225-229
doi: 10.1007/11590323_25
Report on a Museum Tour Report
Dina Goren-Bar; Michela Prete
A simulation study about some basic dimensions of adaptivity that guided the development of the personalized summary reports about museum visits, as part of PEACH are presented. Each participant was exposed to three simulated tour reports that realized a sequential adaptive, a thematic adaptive and a non-adaptive version, respectively, and subsequently on each of the dimensions investigated. Results were unexpected. The possible reasons are discussed and conditions under which personalized report generators can be preferred over non personalized ones are proposed.
- Short Papers | Pp. 230-234
doi: 10.1007/11590323_26
A Ubiquitous and Interactive Zoo Guide System
Helmut Hlavacs; Franziska Gelies; Daniel Blossey; Bernhard Klein
We describe a new prototype for a zoo information system. The system is based on RFID and allows to retrieve information about the zoo animals in a quick and easy way. RFID tags identifying the respective animals are placed near the animal habitats. Zoo visitors are equipped with PDAs containing RFID readers and WLAN cards. The PDAs may then read the RFID tag IDs and retrieve respective HTML-documents from a zoo Web server showing information about the animals at various levels of detail and languages. Additionally, the system contains a JXTA and XML based peer-to-peer subsystem, enabling zoos to share their content with other zoos in an easy way. This way, the effort for creating multimedia content can be reduced drastically.
- Short Papers | Pp. 235-239
doi: 10.1007/11590323_27
Styling and Real-Time Simulation of Human Hair
Yvonne Jung; Christian Knöpfle
We present a method for realistic, real-time simulation of human hair, which is suitable for the use in complex virtual reality applications. The core idea is to reduce the enormous amount of hair on a human head by combining neighbored hair into wisps and use our cantilever beam algorithm to simulate them. The final rendering of these wisps is done using special hardware accelerated shaders, which deliver high visual accuracy. Furthermore we present our first attempt for interactive hair styling.
- Short Papers | Pp. 240-245
doi: 10.1007/11590323_28
Motivational Strategies for an Intelligent Chess Tutoring System
Bruno Lepri; Cesare Rocchi; Massimo Zancanaro
The recognition of student’s motivational states and the adaptation of instructions to the student’s motivations are hot topics in the field of intelligent tutoring systems. In this paper, we describe a prototype of an Intelligent Chess Tutoring System based on a set of motivational strategies borrowed from Dweck’s theory. The main objectives of the prototype are to teach some chess tactics to middle-level players and to help them to avoid helpless reactions after their errors. The prototype was implemented using Flash Mx 2004. The graphical user interface encompasses a life-like character functioning as tutor.
- Short Papers | Pp. 246-250
doi: 10.1007/11590323_29
Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario
Markus Löckelt; Elsa Pecourt; Norbert Pfleger
We report on an effort to combine methods from storytelling and multimodal dialogue systems research to achieve flexible and immersive performances involving believable virtual characters conversing with human users. The trade-off between narrative control and character autonomy is exemplified in a game scenario.
- Short Papers | Pp. 251-255
doi: 10.1007/11590323_30
Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content
Akiyo Nadamoto; Adam Jatowt; Masaki Hayashi; Katsumi Tanaka
A browsing system is described for transforming declarative web content into humorous-dialogue TV-program-like content that is presented through character agent animation and synthesized speech. We call this system Web2Talkshow which enables users to obtain web content in a manner similar to watching TV. Web content is transformed into humorous dialogues based on the keywords-set of the web page. By using Web2Talkshow, users will be able to watch and listen to desired web content in an easy, pleasant, and userfriendly way, like watching a comedy show.
- Short Papers | Pp. 256-261