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Technologies for Interactive Digital Storytelling and Entertainment: Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings

Stefan Göbel ; Rainer Malkewitz ; Ido Iurgel (eds.)

En conferencia: 3º International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) . Darmstadt, Germany . December 4, 2006 - December 6, 2006

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

Multimedia Information Systems; User Interfaces and Human Computer Interaction; Information Systems Applications (incl. Internet); Artificial Intelligence (incl. Robotics); Computer Graphics; Media Design

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2006 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-49934-3

ISBN electrónico

978-3-540-49935-0

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Springer-Verlag Berlin Heidelberg 2006

Tabla de contenidos

The Hacker: New Mythical Content of Narrative Games

Joris Dormans

Mythology and its general relevance for popular culture is is a framework of growing importance for understanding the way narrative games function as cultural artefacts within society. Myths are better compatible than conventional stories with the key characteristics of games: interactivity, (world)simulation and gameplay. Furthermore, games as a technologically advanced medium, open up new mythological perspectives on contemporary society and technology, a perspective where the hacker is proposed as the new hero of this day and age.

- Theory | Pp. 104-115

The Interactive Artwork as the Aesthetic Object: Aesthetic Technology Converging Technological Applications and Aesthetic Discourses

Joonsung Yoon; Jaehwa Kim

Today the concept of art is studied in the term of aesthetic object. On the one hand, it is noticed that the aesthetic object has changed its form from material into interpretive and semantic entity. On the other hand, the aesthetic experience is shifting its site to the center of aesthetic object. Contemporary computer-based media art works are composed of physical bodies such as computer CPU, monitor, projector, camera and speaker including technologies of computer vision, computer graphics, virtual reality, artificial intelligence, augmented reality, etc. In particular, interactive art not only embodies characteristics of already changed aesthetic object, but also reveals contexts of returning the problem of aesthetic object into the aesthetic perception for the reconsideration. Therefore interactive art is the triggering and motivating point to discuss new aesthetic object in terms of art and science.

- Theory | Pp. 116-126

SRST: A Storytelling Model Using Rhetorical Relations

Arturo Nakasone; Mitsuru Ishizuka

Storytelling models are usually constrained to the applications they are implemented in because of the particular characteristics of the data used to define story events and the way those events are linked. In order to develop a more generic model to create storytelling applications, we need to focus the solution not on the data itself, but on the manner this data, in the form of events, is organized and conveyed to the user. In this paper, we present SRST (Storytelling RST), our proposal for a generic storytelling ontology model based on the organization of events using the relations proposed by the Rhetorical Structure Theory (RST) and how narrative principles are applied to these RST relations to generate coherent stories.

- Theory | Pp. 127-138

Scribe: A Tool for Authoring Event Driven Interactive Drama

Ben Medler; Brian Magerko

Creating an interactive drama requires authors to produce large quantities of story content. A programmer or knowledge expert typically creates this content because they have experience with the story environment. By using an authoring tool someone with less experience with the story environment can organize and create story content. The Scribe Authoring Tool is an authoring tool that will be used to create interactive dramas. The tool will follow certain requirements to make it relevant to any story environment and will be usable enough for someone not familiar with the environment to author story content for interactive dramas.

- Story Authoring | Pp. 139-150

Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories

Dennis Erdmann; Klaus Dorfmueller-Ulhaas; Elisabeth André

Recent progress in the area of sensor technology has enabled the development of context-aware systems that are able to dynamically adapt their behaviours to the current situation and the individual user. In this paper, we present a framework for a new generation of context-sensitive stories that dynamically adapt to changing environmental conditions and user states. The framework combines approaches to interactive storytelling with work on context toolkits that foster the rapid prototyping of context-aware applications.

- Story Authoring | Pp. 151-162

U-Create: Creative Authoring Tools for Edutainment Applications

Sebastian Sauer; Kerstin Osswald; Xavier Wielemans; Matthias Stifter

The U-CREATE project aims at efficient content creation for new technologies, in particular interactive setups, Mixed Reality experiences and location-based services. A graphical authoring tool is developed to allow one to create elaborated contents in a fast and easy way. The present paper introduces the tool and elaborates on its main components, which allow the user to author an interactive story and also to manage the connected interaction devices.

- Story Authoring | Pp. 163-168

Towards Accessible Authoring Tools for Interactive Storytelling

Ulrike Spierling; Sebastian A. Weiß; Wolfgang Müller

This contribution presents and discusses as an experimental platform for Interactive Digital Storytelling, focusing on the authoring process as initial viewpoint for its development. Special emphasis is on the construction of conversational threads for virtual actors using pattern matching, employing transition graph representations as the main interface for authoring. In the conclusion, the opportunities and challenges of graph structures are discussed.

- Story Authoring | Pp. 169-180

Mixed Reality Based Interactive 3D Story Composition Tool

Jun Park; CheolSu Lim

For 3D story composition, interactive controls such as scene composition, character actions, and camera placement are important processes. In this paper, a Mixed Reality based interactive tool for 3D story composition is introduced. Using the proposed tool, non-experienced users composed 3D scenes through interfaces in his/her real environments. Preliminary studies showed that proposed 3D story composition tool was convenient and useful by interactively updating scenes through user’s control over the stage items and camera viewpoints.

- Story Authoring | Pp. 181-186

Sharing Knowledge in Virtual Environments

Elsa Pecourt

We report on an effort to ease authoring of XML-based knowledge sources for interactive Virtual Reality (VR) environments by generating them semi-automatically from a common ontology. The generation process is done using XSL Transformations. The automatic generation of knowledge sources ensures consistency and completeness of the modeled entities, by avoiding typical errors that result from hand-crafting knowledge sources for big domains.

- Story Authoring | Pp. 187-192

Pre-conference Demo Workshop “Little Red Cap”: The Authoring Process in Interactive Storytelling

Ulrike Spierling; Ido Iurgel

Over the last several years, conferences in the field of interactive entertainment have showcased numerous presentations concerning concepts and technology for Interactive Digital Storytelling: runtime systems, such as story engines, intelligent / autonomous agents, drama managers and conversational systems. They focus on solutions to the problem of combining dramatic storytelling with user interactivity. In contrast to the many technical contributions concerning runtime performance, few discussions have been initiated about the question of how a new breed of “interactive storytellers” would create concrete original artefacts with the proposed systems. In our opinion, the authoring process is likely to be a serious bottleneck for generating innovative products in the future.

- Story Authoring | Pp. 193-194