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.NET 2.0 for Delphi Programmers

Jon Shemitz

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

Microsoft and .NET; Software Engineering/Programming and Operating Systems

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2006 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-1-59059-386-8

ISBN electrónico

978-1-4302-0174-8

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Jon Shemitz 2006

Tabla de contenidos

Delphi for .NET

Hallvard Vassbotn

This paper presents a high-capacity data hiding method for 3D polygonal meshes. By slightly modifying the distance from a vertex to its traversed neighbors based on quantization, a watermark (i.e., a string of binary numbers) can be embedded into a polygonal mesh during a mesh traversal process. The impact of embedding can be tuned by appropriately choosing the quantization step. The embedded data is robust against those content-preserving manipulations, such as rotation, uniformly scaling and translation, as well as mantissa truncation of vertex coordinate to a certain degree, but sensitive to malicious manipulations. Therefore, it can be used for authentication and content annotation of polygonal meshes. Compared with the previous work, the capacity of the proposed method is relatively high, tending to 1 bit/vertex. Besides to define the embedding primitive over a neighborhood so as to achieve resistance to substitution attacks, the security is also improved by making it hard to estimate the quantization step from the modified distances. A secret key is used to order the process of mesh traversal so that it is even harder to construct a counterfeit mesh with the same watermark. The numerical results show the efficacy of the proposed method.

Part 2 - C# and Delphi | Pp. 221-253

Strings and Files

Jon Shemitz

This paper presents a high-capacity data hiding method for 3D polygonal meshes. By slightly modifying the distance from a vertex to its traversed neighbors based on quantization, a watermark (i.e., a string of binary numbers) can be embedded into a polygonal mesh during a mesh traversal process. The impact of embedding can be tuned by appropriately choosing the quantization step. The embedded data is robust against those content-preserving manipulations, such as rotation, uniformly scaling and translation, as well as mantissa truncation of vertex coordinate to a certain degree, but sensitive to malicious manipulations. Therefore, it can be used for authentication and content annotation of polygonal meshes. Compared with the previous work, the capacity of the proposed method is relatively high, tending to 1 bit/vertex. Besides to define the embedding primitive over a neighborhood so as to achieve resistance to substitution attacks, the security is also improved by making it hard to estimate the quantization step from the modified distances. A secret key is used to order the process of mesh traversal so that it is even harder to construct a counterfeit mesh with the same watermark. The numerical results show the efficacy of the proposed method.

Part 3 - The Framework Class Library | Pp. 257-304

Collections

Jon Shemitz

This paper presents a high-capacity data hiding method for 3D polygonal meshes. By slightly modifying the distance from a vertex to its traversed neighbors based on quantization, a watermark (i.e., a string of binary numbers) can be embedded into a polygonal mesh during a mesh traversal process. The impact of embedding can be tuned by appropriately choosing the quantization step. The embedded data is robust against those content-preserving manipulations, such as rotation, uniformly scaling and translation, as well as mantissa truncation of vertex coordinate to a certain degree, but sensitive to malicious manipulations. Therefore, it can be used for authentication and content annotation of polygonal meshes. Compared with the previous work, the capacity of the proposed method is relatively high, tending to 1 bit/vertex. Besides to define the embedding primitive over a neighborhood so as to achieve resistance to substitution attacks, the security is also improved by making it hard to estimate the quantization step from the modified distances. A secret key is used to order the process of mesh traversal so that it is even harder to construct a counterfeit mesh with the same watermark. The numerical results show the efficacy of the proposed method.

Part 3 - The Framework Class Library | Pp. 305-328

Reflection

Jon Shemitz

This paper presents a high-capacity data hiding method for 3D polygonal meshes. By slightly modifying the distance from a vertex to its traversed neighbors based on quantization, a watermark (i.e., a string of binary numbers) can be embedded into a polygonal mesh during a mesh traversal process. The impact of embedding can be tuned by appropriately choosing the quantization step. The embedded data is robust against those content-preserving manipulations, such as rotation, uniformly scaling and translation, as well as mantissa truncation of vertex coordinate to a certain degree, but sensitive to malicious manipulations. Therefore, it can be used for authentication and content annotation of polygonal meshes. Compared with the previous work, the capacity of the proposed method is relatively high, tending to 1 bit/vertex. Besides to define the embedding primitive over a neighborhood so as to achieve resistance to substitution attacks, the security is also improved by making it hard to estimate the quantization step from the modified distances. A secret key is used to order the process of mesh traversal so that it is even harder to construct a counterfeit mesh with the same watermark. The numerical results show the efficacy of the proposed method.

Part 3 - The Framework Class Library | Pp. 329-352

Serialization and Remoting

Jon Shemitz

This paper presents a high-capacity data hiding method for 3D polygonal meshes. By slightly modifying the distance from a vertex to its traversed neighbors based on quantization, a watermark (i.e., a string of binary numbers) can be embedded into a polygonal mesh during a mesh traversal process. The impact of embedding can be tuned by appropriately choosing the quantization step. The embedded data is robust against those content-preserving manipulations, such as rotation, uniformly scaling and translation, as well as mantissa truncation of vertex coordinate to a certain degree, but sensitive to malicious manipulations. Therefore, it can be used for authentication and content annotation of polygonal meshes. Compared with the previous work, the capacity of the proposed method is relatively high, tending to 1 bit/vertex. Besides to define the embedding primitive over a neighborhood so as to achieve resistance to substitution attacks, the security is also improved by making it hard to estimate the quantization step from the modified distances. A secret key is used to order the process of mesh traversal so that it is even harder to construct a counterfeit mesh with the same watermark. The numerical results show the efficacy of the proposed method.

Part 3 - The Framework Class Library | Pp. 353-372

WinForms Basics

Jon Shemitz

This paper presents a high-capacity data hiding method for 3D polygonal meshes. By slightly modifying the distance from a vertex to its traversed neighbors based on quantization, a watermark (i.e., a string of binary numbers) can be embedded into a polygonal mesh during a mesh traversal process. The impact of embedding can be tuned by appropriately choosing the quantization step. The embedded data is robust against those content-preserving manipulations, such as rotation, uniformly scaling and translation, as well as mantissa truncation of vertex coordinate to a certain degree, but sensitive to malicious manipulations. Therefore, it can be used for authentication and content annotation of polygonal meshes. Compared with the previous work, the capacity of the proposed method is relatively high, tending to 1 bit/vertex. Besides to define the embedding primitive over a neighborhood so as to achieve resistance to substitution attacks, the security is also improved by making it hard to estimate the quantization step from the modified distances. A secret key is used to order the process of mesh traversal so that it is even harder to construct a counterfeit mesh with the same watermark. The numerical results show the efficacy of the proposed method.

Part 3 - The Framework Class Library | Pp. 373-389

Graphics

Jon Shemitz

This paper presents a high-capacity data hiding method for 3D polygonal meshes. By slightly modifying the distance from a vertex to its traversed neighbors based on quantization, a watermark (i.e., a string of binary numbers) can be embedded into a polygonal mesh during a mesh traversal process. The impact of embedding can be tuned by appropriately choosing the quantization step. The embedded data is robust against those content-preserving manipulations, such as rotation, uniformly scaling and translation, as well as mantissa truncation of vertex coordinate to a certain degree, but sensitive to malicious manipulations. Therefore, it can be used for authentication and content annotation of polygonal meshes. Compared with the previous work, the capacity of the proposed method is relatively high, tending to 1 bit/vertex. Besides to define the embedding primitive over a neighborhood so as to achieve resistance to substitution attacks, the security is also improved by making it hard to estimate the quantization step from the modified distances. A secret key is used to order the process of mesh traversal so that it is even harder to construct a counterfeit mesh with the same watermark. The numerical results show the efficacy of the proposed method.

Part 3 - The Framework Class Library | Pp. 391-411

Threads and Synchronization

Jon Shemitz

This paper presents a high-capacity data hiding method for 3D polygonal meshes. By slightly modifying the distance from a vertex to its traversed neighbors based on quantization, a watermark (i.e., a string of binary numbers) can be embedded into a polygonal mesh during a mesh traversal process. The impact of embedding can be tuned by appropriately choosing the quantization step. The embedded data is robust against those content-preserving manipulations, such as rotation, uniformly scaling and translation, as well as mantissa truncation of vertex coordinate to a certain degree, but sensitive to malicious manipulations. Therefore, it can be used for authentication and content annotation of polygonal meshes. Compared with the previous work, the capacity of the proposed method is relatively high, tending to 1 bit/vertex. Besides to define the embedding primitive over a neighborhood so as to achieve resistance to substitution attacks, the security is also improved by making it hard to estimate the quantization step from the modified distances. A secret key is used to order the process of mesh traversal so that it is even harder to construct a counterfeit mesh with the same watermark. The numerical results show the efficacy of the proposed method.

Part 3 - The Framework Class Library | Pp. 413-438

XML

Jon Shemitz

This paper presents a high-capacity data hiding method for 3D polygonal meshes. By slightly modifying the distance from a vertex to its traversed neighbors based on quantization, a watermark (i.e., a string of binary numbers) can be embedded into a polygonal mesh during a mesh traversal process. The impact of embedding can be tuned by appropriately choosing the quantization step. The embedded data is robust against those content-preserving manipulations, such as rotation, uniformly scaling and translation, as well as mantissa truncation of vertex coordinate to a certain degree, but sensitive to malicious manipulations. Therefore, it can be used for authentication and content annotation of polygonal meshes. Compared with the previous work, the capacity of the proposed method is relatively high, tending to 1 bit/vertex. Besides to define the embedding primitive over a neighborhood so as to achieve resistance to substitution attacks, the security is also improved by making it hard to estimate the quantization step from the modified distances. A secret key is used to order the process of mesh traversal so that it is even harder to construct a counterfeit mesh with the same watermark. The numerical results show the efficacy of the proposed method.

Part 3 - The Framework Class Library | Pp. 439-454