Catálogo de publicaciones - libros
Visualization of Digital Terrain and Landscape Data: A Manual
Rüdiger Mach Peter Petschek
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
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Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | 2007 | SpringerLink |
Información
Tipo de recurso:
libros
ISBN impreso
978-3-540-30490-6
ISBN electrónico
978-3-540-30491-3
Editor responsable
Springer Nature
País de edición
Reino Unido
Fecha de publicación
2007
Información sobre derechos de publicación
© Springer-Verlag Berlin Heidelberg 2007
Cobertura temática
Tabla de contenidos
Introduction
This chapter deals mainly with the basics. Questions to be answered are: what are digital terrain models, what is necessary in order to create accomplished landscape visualizations, who creates and who needs digital terrain models, and in which fields are digital terrain models used?
Palabras clave: Digital Elevation Model; Civil Engineering; Digital Terrain Model; Landscape Model; Digital Surface Model.
Pp. 1-11
Fundamentals and Data Source
A short overview of the historical development of landscape visualization, and a few facts about the sources of data.
Palabras clave: Digital Elevation Model; Contour Line; Delaunay Triangulation; Digital Terrain Model; Universal Transverse Mercator.
Pp. 13-40
3D Visualization of Terrain Data
This chapter focuses on five main topics. These are the import of existing geo-data, the creative modeling, some information concerning materials, a few words about distortions and their animation.
Palabras clave: Digital Terrain Model; Vertex Color; Virtual Reality Modeling Language; Terrain Data; Blend Material.
Pp. 41-88
Using the Camera
This chapter deals with the use of the digital camera. Special attention is given to using the camera as a tool for designing, and to handling the camera for walkthroughs and for special effects.
Palabras clave: Focal Length; Motion Blur; Virtual Camera; Lens Effect; Camera Path.
Pp. 89-121
Lighting
Where there is no light, there is no shadow.... And shadows are absolutely essential for a successful visualization ..
Palabras clave: Point Light; Global Illumination; Soft Shadow; Parallel Light; Local Illumination.
Pp. 123-150
Vegetation
Vegetation can dominate a landscape, as it is the first thing to meet the eye. For the designer of convincing 3D scenes, plants are the first encounter with the challenge of visualizing natural phenomena.
Palabras clave: Particle System; Picture Format; Plane Representation; Transparency Information; Grassy Area.
Pp. 151-187
Atmosphere
The term atmosphere is derived from the Greek words ατμός, atmós = air, pressure, vapour, and σϕαίρα, sfära = sphere. The atmosphere is the gaseous shell enveloping the earth. It consists of a mixture of different gases which are attracted by the gravitational field of our planet.
Palabras clave: Particle System; Cloud Formation; Blend Material; Color Richness; Gaseous Shell.
Pp. 189-218
Water
Out of the rain and into the gutter^1. While rain is a phenomenon belonging to the atmospheric effects, the effect of the gutter (or eaves) undoubtedly belongs to the field of animated water. There was a time when there were no gutters. At this time, during a heavy rain shower, nothing worse could happen to a person than to move out of the rain and under that part of the roof where the water that had first hit the roof came down like a torrent. The present chapter will deal, among others, with this subject. The main topic is water and the interesting forms in which it occurs in landscape visualizations.
Palabras clave: Particle System; Motion Blur; Global Illumination; Landscape Architecture; Open Water Surface.
Pp. 219-254
Rendering & Post Processing
Where is the “ender cool picture” button?
Palabras clave: Gray Scale; Post Processing; Picture Format; Joint Photographic Expert Group; Lossless Compression.
Pp. 255-284
Interaction with 3D Data
A short overview of the options for interaction with digital terrain models and landscapes.
Palabras clave: Workable Mesh; Digital Terrain Model; Geometrical Data; Joint Photographic Expert Group; Triangulate Irregular Network.
Pp. 285-309