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GUI Design for Android Apps

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No disponible.

Palabras clave – provistas por la editorial

Computer science

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Información

Tipo de recurso:

libros

ISBN impreso

978-1-4842-0383-5

ISBN electrónico

978-1-4842-0382-8

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Tabla de contenidos

GUI Design for Android Apps, Part 1: General Overview

Ryan Cohen; Tao Wang

Since its emergence in the 1980s, the concept of the (GUI) has become an indispensable part of (HCI). As embedded systems have evolved, they have gradually adopted this concept as well. The Android embedded OS running on the Intel Atom hardware platform is at the forefront of this movement.

Pp. 1-31

GUI Design for Android Apps, Part 2: The Android-Specific GUI

Ryan Cohen; Tao Wang

This chapter describes the state transitionsof activities and discusses the Context class, intent, and the relationship between applications and activities.

Pp. 33-69

GUI Design for Android Apps, Part 3: Designing Complex Applications

Ryan Cohen; Tao Wang

In the previous chapter, you learned about Android interface design by creating a simple application called GuiExam. The chapter also covered the state transition of activities, the Context class, and an introduction to intents and the relationship between applications and activities. You learned how to use a layout as an interface, and how button, event, and inner event listeners work. In this chapter, you learn how to create an application with multiple activities; examples introduce the explicit and implicit trigger mechanisms of activities. You see an example of an application with parameters triggered by an activity in a different application, which will help you understand the exchange mechanism for the activity’s parameters.

Pp. 71-104

GUI Design for Android Apps, Part 4: Graphic Interface and Touchscreen Input

Ryan Cohen; Tao Wang

So far, three chapters have been devoted to Android interface design. The application interface discussed so far is similar to a dialog interface. The drawback is that it is difficult to obtain accurate touchscreen input information, so it is hard to display accurate images based on the input interface. This chapter introduces the view-based interaction style interface. In this mode, you can enter information with accurate touchscreen input and display detailed images, which happen to be requirements for lots of game applications.

Pp. 105-133