Catálogo de publicaciones - libros
Título de Acceso Abierto
The Art of Adaptation in Film and Video Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No requiere | Directory of Open access Books |
Información
Tipo de recurso:
libros
ISBN electrónico
978-3-0365-4899-9
País de edición
Suiza