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Título de Acceso Abierto

Drones and the Creative Industry

Virginia Santamarina-Campos ; Marival Segarra-Oña (eds.)

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

Innovation/Technology Management; Digital/New Media; Small Business; Film/TV Industry; Cultural Economics

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No requiere 2018 SpringerLink acceso abierto

Información

Tipo de recurso:

libros

ISBN impreso

978-3-319-95260-4

ISBN electrónico

978-3-319-95261-1

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© The Editor(s) (if applicable) and The Author(s) 2018

Cobertura temática

Tabla de contenidos

Correction to: Introduction to Drones and Technology Applied to the Creative Industry. AiRT Project: An Overview of the Main Results and Actions

Virginia Santamarina-Campos; Marival Segarra-Oña

The original version of first chapter was inadvertently published without including the following funder information: “Program for the promotion of scientific research, technological development and innovation of the Counsel of Education, Research, Culture and Sport, Valencian Region. Reference: AORG/2018/093”. The chapter has been updated.

Pp. E1-E1

Introduction to Drones and Technology Applied to the Creative Industry. AiRT Project: An Overview of the Main Results and Actions

Virginia Santamarina-Campos; Marival Segarra-Oña

The aim of this book is to disseminate the results and actions deployed within the H2020 European Project AiRT, Technology Transfer of RPAS (Remotely piloted aircraft systems) for the creative industries. This book collects the different approaches of the project, including the definition of the problem and needs identification, the technological aspects and the business model definition. Different experts from the industry as well as from the academic sector participated in this book by discussing the results of this highly innovative project and how it will impact on different stakeholders, from society to the creative industries, considering the economic impact that the drone sector and creative industries represent in Europe, but also how the successful process of transferring knowledge and technology is supported by the European Commission and from European Universities. This is a key factor when analysing the success of this short and very demanding project.

Pp. 1-17

The Economic Impact of the Creative Industry in the European Union

Rafael Boix-Domènech; Pau Rausell-Köster

This work analyses the economic impact of the creative industry in the European Union. The paper quantifies the direct and indirect impacts of the creative industry, concluding that they not only have a direct impact on the employment and the production, but also contributes to the technological progress and long-term development of the European Union. Most of this contribution is due to the creative service industries, whereas the direct contribution of the creative manufacturing industries is smaller.

Pp. 19-36

Creative Industries’ Needs: A Latent Demand

Blanca de-Miguel-Molina; Marival Segarra-Oña

This chapter focuses on the needs of the creative industries and how the market for their services is increasing. For this purpose, the chapter is divided into two main analyses, the first covering the evolution of these sectors in the last years, while the second is focused on the advantages, advances and challenges that these industries are facing in relation to digitalisation and other emerging technologies. In the analysis of sectors, data about the number of enterprises, employees, turnover and value added were used. Concerning technologies influencing creative industries, a content analysis of 27 documents elaborated by leading consulting firms during the years 2016, 2017 and 2018 was elaborated. From this analysis, 160 codes were defined to express which advances, advantages and challenges these consulting firms have indicated for creative industries. These consulting firms are at the forefront, advising their clients on how to implement different emerging technologies, such as artificial intelligence, augmented and virtual reality and blockchain, among others.

Pp. 37-57

Financing Tech-Transfer and Innovation: An Application to the Creative Industries

Ana-Cruz García; Miguel Pizá; Francisca Gómez

A key point for tech-transfer and innovation is financing, especially for small and medium enterprises. In this case, the authors explore the different European instruments of financing and how they have been applied to the creative industries. Starting from an analysis of the type of projects funded by previous European Framework Programmes for Research and Innovation and their evolution, the authors identify challenges and risks for the sector.

Pp. 59-67

Successful Cases of the Use of Innovative Tools and Technology in the Creative Industries Field

María-Ángeles Carabal-Montagud; Virginia Santamarina-Campos; Gavin O’Brien; María de-Miguel-Molina

The aim of this chapter is to present successful examples of technology and the creative industries complementing each other and working together, as well as to highlight how the transfer of tech-knowledge can be applied to creative industries, such as filming. In order to do this, we analyse in detail successful case studies between new technology and innovation in general, discussing some examples that are either currently emerging or fully consolidated. Subsequently, we explore the successful use of drones within creative industries in recent years, across a variety of culturally important industries such as professional photography, aerial photography and filming, advertising, the film industry, television, performing arts, video gaming, architecture and heritage. The aim of this to highlight the impact they generate in the creative sector, which in turn has led to a revolution in the means of generating content and creative experiences.

Pp. 69-81

Storyboarding as a Means of Requirements Elicitation and User Interface Design: An Application to the Drones’ Industry

Ramón Mollá; Virginia Santamarina-Campos; Francisco Abad; Giovanni Tipantuña

The goal of this chapter is to present the best practices and usage of storyboarding during the initial definition of multidisciplinary projects where partners from different backgrounds (engineering, arts, creative industries, etc.) collaborate to define the main user tasks to be implemented during the project. One of the challenges in this phase of the project is to be able to effectively communicate the ideas between the partners. Every background has his own concepts, technical language and procedures, and sometimes it is hard to convey in words the real meaning of an idea. It is even possible that different disciplines use the same tools, but have different names and different purposes. Storyboards are universally understandable and provide a common ground for sharing ideas and for discussing and discovering new points of view.

Pp. 83-97

Usability and Experience of the Creative Industries Through Heuristic Evaluation of Flight Software for Mapping and Photogrammetry with Drones

Virginia Santamarina-Campos; María-Ángeles Carabal-Montagud; María de-Miguel-Molina; Blanca de-Miguel-Molina

This work presents a heuristic analysis and evaluation of the main programs of mesh or mosaic flight plans for mapping and photogrammetry. The objective of this study was to identify the best designs linked to certain factors and usability elements to avoid errors and identify opportunities for optimization in the design of the Ground Control System (GCS) software. The GCS, through a graphical user interface (GUI), provides an advanced indoor navigation system for the drone, which was developed within the framework of the H2020 European Project AiRT (Arts Indoor RPAS Technology Transfer) (Definition of AIRT, : compass point).

Pp. 99-114

How a Cutting-Edge Technology Can Benefit the Creative Industries: The Positioning System at Work

Vadim Vermeiren; Samuel Van de Velde; Michiel Boes; Jan-Frederik Van Wijmeersch

The authors explain their innovative positioning system and its application for the indoor aerial and the creative industries. First, they analyse the current technologies available. Then, they explore the possibility of making an IPS for a creative industries RPAS by making the auto-calibration procedure robust and user-friendly. This challenge implies three parts: to create a specific hardware, to create a highly accurate multi-antenna positioning algorithm and to improve the automatic system calibration for increased user-friendliness.

Pp. 115-127

Indoor Drones for the Creative Industries: Distinctive Features/Opportunities in Safety Navigation

José-Luis Poza-Luján; Juan-Luis Posadas-Yagüe; Alberto Cristóbal; Miguel Rosa

This chapter provides an analysis of the indoor drones’ characteristics and differences from the existing RPAS with a special focus on the features that indoor drones must have. The authors offer a review of the drone’s characteristics in order to propose a vision about the main functionalities that a drone can perform. The work provides a vision about the components that integrate a necessary architecture to a safety flight in indoor environments.

Pp. 129-141