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Advances in Dynamic Games: Applications to Economics, Finance, Optimization, and Stochastic Control

Andrzej S. Nowak ; Krzysztof Szajowski (eds.)

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Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2005 SpringerLink

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Tipo de recurso:

libros

ISBN impreso

978-0-8176-4362-1

ISBN electrónico

978-0-8176-4429-1

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Birkhäuser Boston 2005

Tabla de contenidos

Information and the Existence of Stationary Markovian Equilibrium

Ioannis Karatzas; Martin Shubik; William D. Sudderth

We describe conditions for the existence of a stationary Markovian equilibrium when total production or total endowment is a random variable. Apart from regularity assumptions, there are two crucial conditions: (i) —agents are ignorant of both total endowment and their own endowments when they make decisions in a given period, and (ii) —the endowment of each agent is in proportion, possibly random, to the total endowment. When these conditions hold, there is a stationary equilibrium. When they do not hold, such an equilibrium need not exist.

Part I - Repeated and Stochastic Games | Pp. 3-20

Markov Games under a Geometric Drift Condition

Heinz-Uwe Küenle

Zero-sum stochastic games with the expected average cost criterion and unbounded stage cost are studied. It is assumed that the transition probabilities of the Markov chains induced by stationary strategies satisfy a certain geometric drift condition. Under additional assumptions concerning especially the existence of -optimal strategies in corresponding one-stage games it is shown that the average optimality equation has a solution and that both players have -optimal stationary strategies.

Part I - Repeated and Stochastic Games | Pp. 21-38

A Simple Two-Person Stochastic Game with Money

Piercesare Secchi; William D. Sudderth

Two players hold money and bid each day for a nondurable consumer good whose worth to each player is measured by a concave utility function. The money recirculates to the players according to a rule that treats them symmetrically. When the total reward is discounted and the discount factor is small, there is a Nash equilibrium in which the players make large bids. For a discount factor close to one and also for a game with long run average reward, there is a Nash equilibrium with small bids.

Part I - Repeated and Stochastic Games | Pp. 39-66

New Approaches and Recent Advances in Two-Person Zero-Sum Repeated Games

Sylvain Sorin

In repeated games where the payoff is accumulated along the play, the players face a problem since they have to take into account the impact of their choices both on the current payoff and on the future of the game.

Part I - Repeated and Stochastic Games | Pp. 67-93

Notes on Risk-Sensitive Nash Equilibria

Andrzej S. Nowak

We discuss the risk-sensitive Nash equilibrium concept in static non-cooperative games and two-stage stochastic games of resource extraction. Two equilibrium theorems are established for the latter class of games. Provided examples explain the meaning of risk-sensitive equilibria in games with random moves.

Part I - Repeated and Stochastic Games | Pp. 95-109

Continuous Convex Stochastic Games of Capital Accumulation

Piotr Więcek

We present a generalization of Amir’s continuous model of nonsymmetric infinite-horizon discounted stochastic game of capital accumulation. We show that the game has a pure-strategy equilibrium in strategies that are nondecreasing and have Lipschitz property. To prove that, we use a technique based on an approximation of continuous model by the analogous discrete one.

Part I - Repeated and Stochastic Games | Pp. 111-125

Dynamic Core of Fuzzy Dynamical Cooperative Games

Jean-Pierre Aubin

We use in this paper the viability/capturability approach for studying the problem of characterizing the dynamic core of a dynamic cooperative game defined in a characteristic function form. In order to allow coalitions to evolve, we embed them in the set of fuzzy coalitions. Hence, we define the dynamic core as a set-valued map associating with each fuzzy coalition and each time the set of allotments is such that their payoffs at that time to the fuzzy coalition are larger than or equal to the one assigned by the characteristic function of the game. We shall characterize this core through the (generalized) derivatives of a valuation function associated with the game. We shall provide its explicit formula, characterize its epigraph as a viable-capture basin of the epigraph of the characteristic function of the fuzzy dynamical cooperative game, use the tangential properties of such basins for proving that the valuation function is a solution to a Hamilton-Jacobi-Isaacs partial differential equation and use this function and its derivatives for characterizing the dynamic core.

Part II - Differential Dynamic Games | Pp. 129-162

Normalized Overtaking Nash Equilibrium for a Class of Distributed Parameter Dynamic Games

Dean A. Carlson

In this paper we investigate the existence and turnpike properties of overtaking Nash equilibria for an infinite horizon dynamic game in which the dynamic constraints are described by linear evolution equations in a Hilbert space.

Part II - Differential Dynamic Games | Pp. 163-182

Cooperative Differential Games

Leon A. Petrosjan

In this paper the definition of cooperative game in characteristic function form is given. The notions of optimality principle and solution concepts based on it are introduced. The new concept of “imputation distribution procedure” (IDP) is defined and connected with the basic definitions of time-consistency and strong time-consistency. Sufficient conditions of the existence of time-consistent solutions are derived. For a large class of games where these conditions cannot be satisfied, the regularization procedure is developed and new c.f. constructed. The “regularized” core is defined and its strong time-consistency proved.

Part II - Differential Dynamic Games | Pp. 183-200

Selection by Committee

Thomas S. Ferguson

The many-player game of selling an asset, introduced by Sakaguchi and extended to monotone voting procedures by Yasuda, Nakagami and Kurano, is reviewed. Conditions for a unique equilibrium among stationary threshold strategies are given.

Part III - Stopping Games | Pp. 203-209