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Título de Acceso Abierto

The Sacred & the Digital. Critical Depictions of Religions in Video Games

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

imaginary worlds; play; Isaac; criticism of religion; games and religion studies; American history; football videogames; cults; new religious movements; subcreation; ritual practices; Ethos; digital games; stereotypes; child abuse; game-immanent; religious studies; Assassin’s Creed; game mechanics; Dishonored; secular; science; religious violence; moral decision making; fundamentalism; video games; occulture; critique of religion; game; religion in games; Bible; religion studies; Western esotericism; transmedial worlds; science fiction; studies; sacred; paranormal; Mythos; karma; Fallout 3; video game; religion criticism; theology; religion; contemplation; game studies; post-apocalypse; transmedia storytelling; content analysis; transmediality; game worlds; society for psychical research; Catholicism; Horizon: Zero Dawn; storyworlds; Evangelicalism; world-building

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Información

Tipo de recurso:

libros

ISBN electrónico

978-3-03897-831-2

País de edición

Suiza