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IEEE Transactions on Computational Intelligence and AI in Games

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Disponibilidad
Institución detectada Período Navegá Descargá Solicitá
No detectada desde ene. 2009 / hasta dic. 2017 IEEE Xplore

Información

Tipo de recurso:

revistas

ISSN impreso

1943-068X

ISSN electrónico

1943-0698

País de edición

Estados Unidos

Fecha de publicación

Tabla de contenidos

IEEE Transactions on Computational Intelligence and AI in Games information for authors

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. C4-C4

Equivalence Classes in Chinese Dark Chess Endgames

Jr-Chang Chen; Ting-Yu Lin; Bo-Nian Chen; Tsan-sheng Hsu

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 109-122

Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game

Di Wang; Ah-Hwee Tan

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 123-138

Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms

William L. Raffe; Fabio Zambetta; Xiaodong Li; Kenneth O. Stanley

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 139-155

Stronger Virtual Connections in Hex

Jakub Pawlewicz; Ryan Hayward; Philip Henderson; Broderick Arneson

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 156-166

MCTS-Minimax Hybrids

Hendrik Baier; Mark H. M. Winands

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 167-179

Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning

Frank G. Glavin; Michael G. Madden

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 180-192

Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps

Jorge A. Baier; Adi Botea; Daniel Harabor; Carlos Hernandez

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 193-199

A Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions

Ian Parberry

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 200-203

Technology insight on demand on IEEE.tv

Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.

Pp. 204-204