Catálogo de publicaciones - revistas
IEEE Transactions on Computational Intelligence and AI in Games
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
No disponibles.
Disponibilidad
| Institución detectada | Período | Navegá | Descargá | Solicitá |
|---|---|---|---|---|
| No detectada | desde ene. 2009 / hasta dic. 2017 | IEEE Xplore |
Información
Tipo de recurso:
revistas
ISSN impreso
1943-068X
ISSN electrónico
1943-0698
País de edición
Estados Unidos
Fecha de publicación
2009-
Tabla de contenidos
IEEE Transactions on Computational Intelligence and AI in Games information for authors
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. C4-C4
Equivalence Classes in Chinese Dark Chess Endgames
Jr-Chang Chen; Ting-Yu Lin; Bo-Nian Chen; Tsan-sheng Hsu
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 109-122
Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game
Di Wang; Ah-Hwee Tan
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 123-138
Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms
William L. Raffe; Fabio Zambetta; Xiaodong Li; Kenneth O. Stanley
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 139-155
Stronger Virtual Connections in Hex
Jakub Pawlewicz; Ryan Hayward; Philip Henderson; Broderick Arneson
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 156-166
MCTS-Minimax Hybrids
Hendrik Baier; Mark H. M. Winands
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 167-179
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning
Frank G. Glavin; Michael G. Madden
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 180-192
Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps
Jorge A. Baier; Adi Botea; Daniel Harabor; Carlos Hernandez
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 193-199
A Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions
Ian Parberry
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 200-203
Technology insight on demand on IEEE.tv
Palabras clave: Electrical and Electronic Engineering; Artificial Intelligence; Control and Systems Engineering; Software.
Pp. 204-204