Catálogo de publicaciones - libros

Compartir en
redes sociales


Advances in Multimedia Information Processing: 6th Pacific Rim Conference on Multimedia, Jeju Island, Korea, November 11-13, 2005, Proceedings, Part I

Yo-Sung Ho ; Hyoung Joong Kim (eds.)

En conferencia: 6º Pacific-Rim Conference on Multimedia (PCM) . Jeju Island, South Korea . November 13, 2005 - November 16, 2005

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

Multimedia Information Systems; Information Storage and Retrieval; Computer Communication Networks; Information Systems Applications (incl. Internet); Computer Graphics; Image Processing and Computer Vision

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2005 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-30027-4

ISBN electrónico

978-3-540-32130-9

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Springer-Verlag Berlin Heidelberg 2005

Tabla de contenidos

Data Broadcast Metadata Based on PMCP for Open Interface to a DTV Data Server

Minsik Park; Yong Ho Kim; Jin Soo Choi; Jin Woo Hong

DTV data broadcasting offers broadcasters the new business model to acquire considerable revenue from digital broadcast. When the broadcasters integrate and maintain the data broadcast station system, they encounter the cost to be paid unnecessarily because there is no common interface specification among the equipments of DTV station system. This paper describes the flexible and open interface that will decrease the wasteful expenses in moving the transition to data broadcast station system.

Palabras clave: Data Element; Data Server; Open Interface; Broadcast System; Transport Stream.

Pp. 234-245

Super-resolution Sharpening-Demosaicking with Spatially Adaptive Total-Variation Image Regularization

Takahiro Saito; Takashi Komatsu

We previously presented a demosaicking method that simultaneously removes image blurs caused by an optical low-pass filter used in a digital color camera with the Bayer’s RGB color filter array. Our prototypal sharpening-demosaicking method restored only spatial frequency components lower than the Nyquist frequency corresponding to the mosaicking pattern, but it often produced ringing artifacts near color edges. To overcome this difficulty, this paper introduces the super-resolution into the prototypal method. First, we for mulate the recovery problem in the DFT domain, and then introduce the super-resolution by the total-variation (TV) image regularization into the sharpening-demosaicking approach. The TV-based super-resolution effectively demosaics sharp color images while preserving such image structures as intensity values are almost constant along edges, without producing ringing artifacts, but it tends to flatten signal variations excessively in texture image regions. To remedy the drawback, furthermore we introduce a spatially adaptive technique that controls the TV image regularization according to the saliency of color edges around a pixel.

Palabras clave: Color Image; Color Edge; Nyquist Frequency; Ringing Artifact; Recovery Problem.

Pp. 246-256

Gradient Based Image Completion by Solving Poisson Equation

Jianbing Shen; Xiaogang Jin; Chuan Zhou

Image completion is a method to fill the missing portions of an image caused by the removal of one or more foreground or background elements. In this paper a novel image completion algorithm is proposed for removing significant objects from natural images or photographs. The completion is realized in the following three steps. First, a gradient-based model is presented to determine the gradient-patch filling order. This step is critical because a better filling order can improve the continuation of image structures. Second, we implement the gradient-patch update strategy by measuring the exponential distance between the source patch and the target one in gradient domain. In order to find a better patch matching and propagating algorithm, we incorporate the gradient and color information together to determine the target patch. Third, a complete image is achieved by solving the Poisson equation with the updated image gradient map. Some experimental results on real-scene photographs are given to demonstrate both the efficiency and image equality of our novel method.

Palabras clave: Peak Signal Noise Ratio; Unknown Region; Image Completion; Source Patch; Target Patch.

Pp. 257-268

Predictive Directional Rectangular Zonal Search for Digital Multimedia Processor

Soon-Tak Lee; Joong-Hwan Baek

Motion estimation is the biggest part of any video encoding system since it could significantly affect the encoding time and output quality. Until now, several motion estimation algorithms that have the fast motion estimation and a good PSNR are proposed. However these are not considered an embedded system processor using SDRAM as a video frame memory. In this paper, we propose new fast predictive block matching algorithm, named predictive directional rectangular zonal search . Comparing with existing algorithms, it has not only similar output quality, but more efficient operating with SDRAM. It makes possible to design a hardware motion estimator into a compact one. A motion estimation hardware block that is based on the proposed algorithm for H.263 and MPEG-4 video encoder, is implemented by 0.3 μm 1.2 V CMOS technology.

Palabras clave: Motion Vector; Motion Estimation; Task Loader; Memory Controller; Motion Estimation Algorithm.

Pp. 269-279

Motion Field Refinement and Region-Based Motion Segmentation

Sun-Kyoo Hwang; Whoi-Yul Kim

In this paper, we propose a method to refine a motion field from image sequences and region-based motion segmentation using the motion information. An initial motion field is generated by a block matching algorithm. We compute the motion profile at each block and define the motion confidence measure from the motion profile. In the refining process, we regulate the motion vectors with low confidence to those with high confidence. In the segmentation stage, each frame of the image sequence is partitioned into regions by a watershed algorithm and a motion vector is assigned to each region. After constructing a region adjacency graph, the graph is segmented by the normalized cuts algorithm. The experiments show that the proposed method provides satisfactory results in motion segmentation from image sequences with or without camera motion.

Pp. 280-290

Motion Adaptive De-interlacing with Horizontal and Vertical Motions Detection

Chung-Chi Lin; Ming-Hwa Sheu; Huann-Keng Chiang; Chishyan Liaw

A motion adaptive de-interlacing technique with horizontal and vertical motions detection is proposed and its performances are examined. Object movement happens quite often in film broadcasting and normally they move horizontally, vertically, or diagonally. The movements tend to destabilize the quality of performance such as jagged effect, blurred effect, and artifacts effect, while de-interlacing technique is utilized. In our proposed method, de-interlacing begins with object motion detection, which is to ensure that the interfield information is used precisely. The proposed method also utilizes intrafield de-interlacing by median edge dependent interpolation, Median EDI, while the object movement is not detected. The simulation results show that the proposed algorithm exhibits better performances than other interpolation algorithms.

Pp. 291-302

All-in-Focus Image Generation by Merging Multiple Differently Focused Images in Three-Dimensional Frequency Domain

Kazuya Kodama; Hiroshi Mo; Akira Kubota

This paper describes a method of image generation based on transformation integrating multiple differently focused images. First, we assume that objects are defocused by a geometrical blurring model. And we combine acquired images on certain imaging planes and spatial frequencies of objects by using a convolution of a three-dimensional blur. Then, we reconstruct an all-in-focus image from the acquired images based on spatial frequency analysis using three-dimensional FFT. Some experiments of image generation utilizing synthesized images and real images are shown and extension of the method integrating multiple differently focused images in three-dimensional frequency domain is discussed.

Palabras clave: Image Plane; Frequency Component; Image Fusion; Real Image; Image Generation.

Pp. 303-314

Free-Hand Stroke Based NURBS Surface for Sketching and Deforming 3D Contents

Jung-hoon Kwon; Han-wool Choi; Jeong-in Lee; Young-Ho Chai

This research is to make a series of NURBS surfaces for the virtual 3D conceptual design and the styling process by applying arbitrary free-hand strokes. The surface can be modified in real-time calligraphic stroke based free form deformation. The suggested algorithm is used to create 3D NURBS surfaces for styling object using free-hand strokes with the posture information of the input wand. The algorithm presented in this paper can help product designers in the conceptual engineering stage, even if he or she has no idea about the shape of a target product.

Palabras clave: Section Curve; NURBS Curve; NURBS Surface; Target Curve; NURBS Basis Function.

Pp. 315-326

Redeeming Valleys and Ridges for Line-Drawing

Kyung Gun Na; Moon Ryul Jung; Jongwan Lee; Changgeun Song

This paper presents a new method of line drawing based on the hypothesis that artists draw the lines that decompose the object into parts, and the lines that help convey the shapes of the parts. But they draw these lines differently depending on the viewpoint. Contours are the most obvious part-decomposing lines. Valley lines, which typically delimit convex parts, are also part-decomposing lines. As shape-conveying lines, ridge lines on each part are chosen; they are good at conveying the shape of parts in that they are maxima of the principal curvatures on the part surface. So, valley and ridge lines are good candidates in line-drawing. But they have been dismissed because they are view-independent unlike contours. But because of their shape-conveying capability, they have a strong intuitive appeal as candidates for line-drawing. So we propose a way to ”redeem” them by making them view-dependent: Valley and ridge lines are given strengths depending on how the view direction relates to the surface normals to the lines. On the other hand, when valleys and ridges are extremely strong, for example, when they are sharp edge lines, they are drawn regardless of viewpoint. We have found that the view-dependent valley and ridge lines are quite stable with respect to viewpoint change.

Palabras clave: Line Drawing; View Direction; Ridge Line; Viewpoint Change; Valley Point.

Pp. 327-338

Interactive Rembrandt Lighting Design

Hongmi Joe; Kyoung Chin Seo; Sang Wook Lee

The paper presents an efficient way of designing lighting setup for rendering 3D face model. Specifically, we focus on obtaining lighting direction for Rembrandt lighting. A Rembrandt patch is a triangle defined as the bright region surrounded by self and cast shadows on a check area, and we use the self- and cast-shadow curves for computing the direction of main lighting. A user graphically specifies a Rembrandt patch on a 3D model. From the user input, lighting directions are estimated from the cast- and self-shadow geometry on a 3D face model. The final lighting direction is decided among the candidates predicted by the self and cast shadows. The presented method lets a user interactively design and achieve Rembrandt lighting by alleviating repetitive manual search for the light direction by trial and error. Experimental results show the effectiveness of the presented method. It suggests appropriate Rembrandt lighting directions quickly and easily.

Palabras clave: Face Model; Lighting Direction; Cast Shadow; Illumination Direction; Gaussian Sphere.

Pp. 339-349