Catálogo de publicaciones - libros
Technologies for E-Learning and Digital Entertainment: Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings
Kin-chuen Hui ; Zhigeng Pan ; Ronald Chi-kit Chung ; Charlie C. L. Wang ; Xiaogang Jin ; Stefan Göbel ; Eric C.-L. Li (eds.)
En conferencia: 2º International Conference on Technologies for E-Learning and Digital Entertainment (Edutainment) . Hong Kong, China . June 11, 2007 - June 13, 2007
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
User Interfaces and Human Computer Interaction; Artificial Intelligence (incl. Robotics); Information Systems Applications (incl. Internet); Multimedia Information Systems; Computer Graphics; Computers and Education
Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | 2007 | SpringerLink |
Información
Tipo de recurso:
libros
ISBN impreso
978-3-540-73010-1
ISBN electrónico
978-3-540-73011-8
Editor responsable
Springer Nature
País de edición
Reino Unido
Fecha de publicación
2007
Información sobre derechos de publicación
© Springer-Verlag Berlin Heidelberg 2007
Tabla de contenidos
Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment
Jing Zhang; Hai Huang
A crucial issue for grid-based virtual wargame collaborative environment is that of mapping federate jobs to grid nodes efficiently. Because there exits large amount of interactions among federates, it is a challenging work to design an efficient federate mapping strategy. In this paper, we established an objective function for federate job mapping which takes into consideration not only the load of grid nodes, but also network utilization. Experimental results show that the proposed federate job mapping strategy can contribute to load balancing of the virtual wargame collaborative environment.
- Collaborative and Distributed Environments | Pp. 947-956
A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications
Gustavo Zurita; Nelson Baloian; Felipe Baytelman; Antonio Farias
Several research efforts suggest that collaborative participatory simulations improve teaching and learning, increasing motivation inside the classroom. Currently, it has been mainly applied with students of primary and secondary educational levels, leaving higher level students aside. This paper presents a platform for implementing participatory simulations, where social interactions and motivational effects are the main facilitators. An instance of this platform was implemented for medicine school undergraduate students. Its implementation is simple, lightweight, fully based on pen-based interaction, and designed to work with handhelds and tablet-PC over an ad-hoc wireless network. The platform is able to support any kind of application implementing participatory simulation based on the exchange of artifacts among the learners. Keywords: Techniques, methods and tools for CSCW in design. Other Keywords: Handhelds. Collaborative Learning. Participatory Simulation. Learning Motivation. Gestures. Sketches. Freehand-input based.
- Collaborative and Distributed Environments | Pp. 957-970