Catálogo de publicaciones - libros
AdvancED ActionScript Components: Mastering the Flash Component Architecture
Antonio De Donatis
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
Software Engineering/Programming and Operating Systems
Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | 2006 | SpringerLink |
Información
Tipo de recurso:
libros
ISBN impreso
978-1-59059-593-0
ISBN electrónico
978-1-4302-0130-4
Editor responsable
Springer Nature
País de edición
Reino Unido
Fecha de publicación
2006
Información sobre derechos de publicación
© Apress 2006
Cobertura temática
Tabla de contenidos
The Button Component
Antonio De Donatis
This chapter concludes the third and last part of the book.
After reading the book from cover to cover, you can now enjoy a high degree of control over the component architecture and its standard components and start implementing your own component-based applications in Flash.
Hopefully, this book has shown you that components can be used conveniently to produce powerful applications in a fraction of the time that would be required to develop the same applications without using them.
A software developer knows that there always is a lot of work to do, but also knows how to have fun doing it.
Enjoy your experiments and your next projects.
Part Three - Customizing the Components | Pp. 275-293
The CheckBox and RadioButton Components
Antonio De Donatis
After reading this chapter, you will be aware of which components have been included in the Flash Component Architecture and what functionality they provide.
You have also found a tool (the Reusability Card) that will tell you at a glance how reusable a component actually is.
You may well consult this chapter again when deciding what components to use in your next project.
In the next chapter, we are going to examine the many options offered by the architecture to efficiently integrate different component instances into a robust component-based application.
Part Three - Customizing the Components | Pp. 295-307
The List, ComboBox, and DataGrid Components
Antonio De Donatis
After reading this chapter, you will be aware of which components have been included in the Flash Component Architecture and what functionality they provide.
You have also found a tool (the Reusability Card) that will tell you at a glance how reusable a component actually is.
You may well consult this chapter again when deciding what components to use in your next project.
In the next chapter, we are going to examine the many options offered by the architecture to efficiently integrate different component instances into a robust component-based application.
Part Three - Customizing the Components | Pp. 309-347
The DateChooser and DateField Components
Antonio De Donatis
After reading this chapter, you will be aware of which components have been included in the Flash Component Architecture and what functionality they provide.
You have also found a tool (the Reusability Card) that will tell you at a glance how reusable a component actually is.
You may well consult this chapter again when deciding what components to use in your next project.
In the next chapter, we are going to examine the many options offered by the architecture to efficiently integrate different component instances into a robust component-based application.
Part Three - Customizing the Components | Pp. 349-369
The Loader, ScrollPane, and ProgressBar Components
Antonio De Donatis
In this chapter, you have learned how the component architecture implements styles and skins.
You have also learned that there are three different kind of skins, and that for some of them the separation of code from representation cannot be achieved, because in several cases a skin’s appearance is defined also, or exclusively, by ActionScript code.
You became aware of a set of different techniques that allow you to overcome any limitation you may encounter when customizing a component.
The approaches presented here can be applied in many different situations. The third part of the book, starting next, exploits the application of these techniques in the context of each standard component, providing plenty of concrete and different examples.
Part Three - Customizing the Components | Pp. 371-393
The Menu and MenuBar Components
Antonio De Donatis
In this chapter, you have learned how the component architecture implements styles and skins.
You have also learned that there are three different kind of skins, and that for some of them the separation of code from representation cannot be achieved, because in several cases a skin’s appearance is defined also, or exclusively, by ActionScript code.
You became aware of a set of different techniques that allow you to overcome any limitation you may encounter when customizing a component.
The approaches presented here can be applied in many different situations. The third part of the book, starting next, exploits the application of these techniques in the context of each standard component, providing plenty of concrete and different examples.
Part Three - Customizing the Components | Pp. 395-424
The NumericStepper Component
Antonio De Donatis
In this chapter, you learned how to save a lot of time when it comes to writing XML parsing code.
Such a result is achieved by realizing that most of the time spent writing code to access the content of XML documents goes into translating the generic XML DOM supported by the XML class into an object model that is specific to your application.
You also learned how to use the XModel class—a huge time-saver since
The next chapter will complete the second part of the book dedicated to mastering the techniques for exploiting the component architecture by introducing the customization process.
Part Three - Customizing the Components | Pp. 427-437
The TextArea, TextInput, and Label Components
Antonio De Donatis
This chapter concludes the third and last part of the book.
After reading the book from cover to cover, you can now enjoy a high degree of control over the component architecture and its standard components and start implementing your own component-based applications in Flash.
Hopefully, this book has shown you that components can be used conveniently to produce powerful applications in a fraction of the time that would be required to develop the same applications without using them.
A software developer knows that there always is a lot of work to do, but also knows how to have fun doing it.
Enjoy your experiments and your next projects.
Part Three - Customizing the Components | Pp. 439-456
The Tree Component
Antonio De Donatis
After reading this chapter, you will be aware of which components have been included in the Flash Component Architecture and what functionality they provide.
You have also found a tool (the Reusability Card) that will tell you at a glance how reusable a component actually is.
You may well consult this chapter again when deciding what components to use in your next project.
In the next chapter, we are going to examine the many options offered by the architecture to efficiently integrate different component instances into a robust component-based application.
Part Three - Customizing the Components | Pp. 459-480
The Window and Alert Components
Antonio De Donatis
In this chapter, you learned how to save a lot of time when it comes to writing XML parsing code.
Such a result is achieved by realizing that most of the time spent writing code to access the content of XML documents goes into translating the generic XML DOM supported by the XML class into an object model that is specific to your application.
You also learned how to use the XModel class—a huge time-saver since
The next chapter will complete the second part of the book dedicated to mastering the techniques for exploiting the component architecture by introducing the customization process.
Part Three - Customizing the Components | Pp. 483-505