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Foundation Flash Applications for Mobile Devices

Richard Leggett Weyert de Boer Scott Janousek

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

Software Engineering/Programming and Operating Systems

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2007 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-1-59059-558-9

ISBN electrónico

978-1-4302-0308-7

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Apress 2007

Tabla de contenidos

Distribution and deployment

Richard Leggett; Weyert de Boer; Scott Janousek

In the previous chapters, we talked in depth about how to develop useful and exciting Flash applications that take into account mobile devices’ limitations, for example, bandwidth and memory availability.

Part Three - The post-development stage | Pp. 391-425

The future of flash in the mobile world

Richard Leggett; Weyert de Boer; Scott Janousek

Over the last few years, Flash Mobile has evolved significantly. From the first introduction of Pocket PC Flash on PDAs, to the more recent versions of Flash Lite on other portable devices such as handsets and portable media players, Flash has had an extraordinary impact on the current mobile landscape. This is true in several key areas, most notably casual games, user interfaces, mobile applications, and entertainment. A lot of this we have already discussed in this book. All of these areas have been met with great enthusiasm by both Flash users and other mobile professionals around the globe.

Part Three - The post-development stage | Pp. 427-437