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RoboCup 2004: Robot Soccer World Cup VIII

Daniele Nardi ; Martin Riedmiller ; Claude Sammut ; José Santos-Victor (eds.)

En conferencia: 8º Robot Soccer World Cup (RoboCup) . Lisbon, Portugal . June 27, 2004 - July 5, 2004

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

No disponibles.

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2005 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-25046-3

ISBN electrónico

978-3-540-32256-6

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© Springer-Verlag Berlin Heidelberg 2005

Tabla de contenidos

The UT Austin Villa 2003 Champion Simulator Coach: A Machine Learning Approach

Gregory Kuhlmann; Peter Stone; Justin Lallinger

The UT Austin Villa 2003 simulated online soccer coach was a first time entry in the RoboCup Coach Competition. In developing the coach, the main research focus was placed on treating advice-giving as a machine learning problem. Competing against a field of mostly hand-coded coaches, the UT Austin Villa coach earned first place in the competition. In this paper, we present the multi-faceted learning strategy that our coach used and examine which aspects contributed most to the coach’s success.

- Posters | Pp. 636-644

ITAS and the Reverse RoboCup Challenge

Tarek Hassan; Babak Esfandiari

ITAS is a tool that allows a human to play soccer in the RoboCup Soccer Simulator environment. This is essentially the reverse challenge to that of RoboCup. Instead of bringing the machine to the real world, ITAS strives to seamlessly interface man to the machine world. This presents a fundamental human-computer interaction design problem. This paper shows how the reverse RoboCup challenge can benefit the RoboCup community and what value it brings to robotics and AI research in large. An overview of the features of ITAS and its development using the Usability Engineering Lifecycle are then given, followed by a comparison with a related system, OZ-RP. ITAS is an open source project. The most recent releases are available at http://itas.sourceforge.net.

- Posters | Pp. 645-652

SPQR-RDK: A Modular Framework for Programming Mobile Robots

Alessandro Farinelli; Giorgio Grisetti; Luca Iocchi

This article describes a software development toolkit for programming mobile robots, that has been used on different platforms and for different robotic application. In this paper we address design choices, implementation issues and results in the realization of our robot programming environment, that has been devised and built from many people since 1998. We believe that the proposed framework is extremely useful not only for experienced robotic software developers, but also for students approaching robotic research projects.

- Posters | Pp. 653-660

Mobile Autonomous Robots Play Soccer – An Intercultural Comparison of Different Approaches Due to Different Prerequisites

Peter Roßmeyer; Birgit Koch; Dietmar P. F. Möller

In the effort to meet the steadily changing demands of teaching computer science and computer engineering, new methods of learning and teaching are used by which multifarious knowledge and learning techniques can be imparted, practical skills and abilities can be developed and teamwork and creativity are encouraged. A promising attempt is the use of robotic construction kits.

This paper portrays the educational environment that was used at the courses “Hamburg RoboCup: Mobile autonomous robots play soccer” at the University of Hamburg, Germany and “Advanced robotics – Soccer playing mobile autonomous robots” at the California State University of Chico, USA and compares the experiences made during both courses due to intercultural differences.

- Posters | Pp. 661-668

From Games to Applications: Component Reuse in Rescue Robots

Holger Kenn; Andreas Birk

Component-based software engineering is useful for embedded applications such as robotics. However, heavyweight component systems such as CORBA overstrain the ressources available in many embedded systems. Here, a lightweight component-based approach is used to implement the system software of the so-called CubeSystem, CubeOS. Since 1998, CubeOS and its component system have been successfully used in various areas from industry projects over RoboCup-related research to edutainment applications. Many of the components used in RoboCup soccer have been carried over in the implementation of the IUB Rescue robots, demonstrating the potential for software reuse.

- Posters | Pp. 669-676