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Entertainment Computing: ICEC 2006: 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings

Richard Harper ; Matthias Rauterberg ; Marco Combetto (eds.)

En conferencia: 5º International Conference on Entertainment Computing (ICEC) . Cambridge, UK . September 20, 2006 - September 22, 2006

Resumen/Descripción – provisto por la editorial

No disponible.

Palabras clave – provistas por la editorial

User Interfaces and Human Computer Interaction; Information Systems Applications (incl. Internet); Multimedia Information Systems; Artificial Intelligence (incl. Robotics); Computer Graphics; Computer Appl. in Arts and Humanities

Disponibilidad
Institución detectada Año de publicación Navegá Descargá Solicitá
No detectada 2006 SpringerLink

Información

Tipo de recurso:

libros

ISBN impreso

978-3-540-45259-1

ISBN electrónico

978-3-540-45261-4

Editor responsable

Springer Nature

País de edición

Reino Unido

Fecha de publicación

Información sobre derechos de publicación

© IFIP International Federation for Information Processing 2006

Tabla de contenidos

A Chording Glove for Games: Development of a Wearable Game Device

Seongil Lee; Jong Gon Kim; Byung Geun Kim

In this paper, we describe the development of a SKKU glove, a wearable computing device for entertainment and games that can be used in wireless environments. The glove is equipped with chording keyboard mechanism for natural and flexible input and control of games, and a set of accelerator sensors for gathering information from hand gestures. Since the glove can be worn and used only in one hand, it not only provide a natural way to access games, but also helps the gamers with disabilities, particularly those who can use only one hand. The system configuration and the interface for input and control for the glove are presented.

- Posters | Pp. 406-409

VIRSTORY: A Collaborative Virtual Storytelling

Atman Kendira; Laurence Perron

From the results of two Human behavior studies in small group interactions we constructed iteratively a Collaborative Virtual Environment named “VIRSTORY”. This system is a digital storytelling with speech and 3D gesture recognition technologies using like input devices. It includes several modules: multimodal interaction module, behavior module to animate autonomous expressive characters, etc.

- Posters | Pp. 410-413