Catálogo de publicaciones - libros
Entertainment Computing: ICEC 2006: 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings
Richard Harper ; Matthias Rauterberg ; Marco Combetto (eds.)
En conferencia: 5º International Conference on Entertainment Computing (ICEC) . Cambridge, UK . September 20, 2006 - September 22, 2006
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
User Interfaces and Human Computer Interaction; Information Systems Applications (incl. Internet); Multimedia Information Systems; Artificial Intelligence (incl. Robotics); Computer Graphics; Computer Appl. in Arts and Humanities
Disponibilidad
| Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
|---|---|---|---|---|
| No detectada | 2006 | SpringerLink |
Información
Tipo de recurso:
libros
ISBN impreso
978-3-540-45259-1
ISBN electrónico
978-3-540-45261-4
Editor responsable
Springer Nature
País de edición
Reino Unido
Fecha de publicación
2006
Información sobre derechos de publicación
© IFIP International Federation for Information Processing 2006
Tabla de contenidos
doi: 10.1007/11872320_61
A Chording Glove for Games: Development of a Wearable Game Device
Seongil Lee; Jong Gon Kim; Byung Geun Kim
In this paper, we describe the development of a SKKU glove, a wearable computing device for entertainment and games that can be used in wireless environments. The glove is equipped with chording keyboard mechanism for natural and flexible input and control of games, and a set of accelerator sensors for gathering information from hand gestures. Since the glove can be worn and used only in one hand, it not only provide a natural way to access games, but also helps the gamers with disabilities, particularly those who can use only one hand. The system configuration and the interface for input and control for the glove are presented.
- Posters | Pp. 406-409
doi: 10.1007/11872320_62
VIRSTORY: A Collaborative Virtual Storytelling
Atman Kendira; Laurence Perron
From the results of two Human behavior studies in small group interactions we constructed iteratively a Collaborative Virtual Environment named “VIRSTORY”. This system is a digital storytelling with speech and 3D gesture recognition technologies using like input devices. It includes several modules: multimodal interaction module, behavior module to animate autonomous expressive characters, etc.
- Posters | Pp. 410-413