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Emotions in Korean Philosophy and Religion: Confucian, Comparative, and Contemporary Perspectives

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Cobertura temática: Ciencias sociales - Sociología - Humanidades y artes - Filosofía, ética y religión - Otras humanidades  


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Emotions in Late Modernity

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Cobertura temática: Ciencias sociales - Sociología  


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Émotions patrimoniales

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Cobertura temática: Ciencias sociales - Sociología  


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Emotions, Senses, Spaces: Emotions, Senses, Spaces

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ISBNs: 9781925261271 (impreso)

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Cobertura temática: Ciencias sociales - Sociología  


Emotions, Technology, and Behaviors

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978-0-12-801873-6 (en línea)

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Cobertura temática: Matemáticas - Ciencias de la computación e información - Psicología y ciencias cognitivas  

Exploring the connections between technology, emotions, and behaviors is increasingly important as we spend more and more time online and in digital environments. Technology, Emotions, and Behavior explains the role of technology in the evolution of both emotions and behaviors, and their interaction with each other. It discusses emotion modeling, distraction, and contagion as related to digital narrative and virtual spaces. It examines issues of trust and technology, behaviors used by individuals who are cut off from technology, and how individuals use technology to cope after disasters such as Hurricane Sandy. Technology, Emotions and Behaviors ends by exploring the construct of empathy and perspective-taking through online videos and socially shared activities. Practitioners and researchers will find this text useful in their work.

  • Reviews the intersection between emotional contagion and emotional socialization theory in virtual interactions
  • Examines cross-cultural communicative feedback
  • Discusses the multi-dimensions of trust in technology
  • Covers "digilante" rhetoric and its emotional appeal
  • Devotes an entire section to cyberbullying

Emotions, Technology, and Design

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978-0-12-801872-9 (en línea)

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Cobertura temática: Matemáticas - Psicología y ciencias cognitivas  

Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of emoticons, and then intelligent agents in a variety of settings. A conclusion chapter covers future research and directions. Emotions, Technology, and Design provides a thorough look at how technology design affects emotions and how to use that understanding to in practical applications.

  • Discusses the role of culture, trust, and identity in empathetic technology
  • Presents a framework for using sound to elicit positive emotional responses
  • Details the emotional use of color in design
  • Explores the use of emoticons, earcons, and tactons
  • Addresses the emotional design specific to agent-based environments

Emotions, Technology, and Digital Games

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978-0-12-801738-8 (en línea)

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Cobertura temática: Ciencias biológicas - Ciencias agrícolas y veterinarias - Psicología y ciencias cognitivas  

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game.

This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences.

  • Details how games affect emotions—both during and after play
  • Describes how we can manage a player’s affective reactions
  • Applies the emotional affect to making games more immersive
  • Examines game-based learning and education
  • Identifies which components of online games support socio-emotional development
  • Discusses the impact of game-based emotions beyond the context of games

Emotions, Technology, and Health

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978-0-12-801737-1 (en línea)

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Cobertura temática: Ciencias biológicas - Psicología y ciencias cognitivas  

Emotions, Technology, and Health examines how healthcare consumers interact with health technology, how this technology mediates interpersonal interactions, and the effectiveness of technology in gathering health-related information in various situations. The first section discusses the use of technology to monitor patients’ emotional responses to illness and its treatment, as well as the role of technology in meeting the fundamental human need for information. Section Two describes the use of technology in mediating emotions within and between individuals, and addresses the implications for the design and use of devices that gather behavioral health data and contribute to healthcare interventions. The final section assesses different situations in which technology is a key component of the health intervention—such as tablet use in educating elementary school students with social skills difficulty, physical activity monitoring for children at risk for obesity, and teleconferencing for older adults at risk of social isolation.

  • Shows how information on the internet significantly affects the medical decision-making process for many consumers
  • Describes current applications of social computing and quick access to mental health information on portable electronic devices
  • Discusses how cyber-communication may both impair and enhance one’s sense of humanity
  • Details the role of visual media in mediating emotion and memory of time

Emotions, Technology, and Learning

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978-0-12-800649-8 (en línea)

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Cobertura temática: Matemáticas - Ciencias de la computación e información - Psicología y ciencias cognitivas - Educación  

Research suggests two important roles of emotion related to learning and technology.  First, emotion can be the key factor that is being learned or taught through technological means. Second, emotional responses with and through technology can alter what is being learned or how the content is learned.  The goal of this volume is to compile and synthesize research that addresses these two perspectives by focusing on the relationship between emotion and learning as facilitated by technology. The book is divided into four sections to represent the specific interest related to emotion and learning: Theory and Overview of Emotions and Learning; Emotions and Learning Online; Technology for Emotional Pedagogy with Students; and Technology of Emotional Pedagogy with Teachers.

  • Provides a deeper theoretical and empirical perspective of emotion and learning
  • Discusses how blended and online learning impact our ability to share emotion or learn emotion
  • Explores how students learn emotion, share emotion, and how it impacts their ability to learn
  • Examines how teachers learn emotion, share, emotion, and how it impacts their ability to teach through technology
  • Addresses student diversity

Emotions, Technology, and Social Media

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978-0-12-801857-6 (en línea)

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Cobertura temática: Psicología y ciencias cognitivas - Medios de comunicación - Otras ciencias sociales  

Emotions, Technology, and Social Media discusses the ways the social media sphere uses emotion and technology, and how each of these has become part of the digital culture. The book explores this expression within a psychological theoretical framework, addressing feelings about social media, and its role in education and knowledge generation. The second section investigates the expression of feelings within social media spaces, while subsequent sections adopt a paradigm of active audience consumption to use social media to express feelings and maintain social connectivity.

  • Discusses the significant relationships between Web 2.0 technologies and learning traits
  • Presents studies about Facebook usage and individual emotional states
  • Investigates the shared emotions in the construction of “cyberculture”
  • Shows the extent to which scientists use social media in their work, and the ways in which they use the social media
  • Analyzes the consequences of the online disinhibition effect
  • Examines YouTube as a source of opinions and discussions which can be used to track the emotions evoked by videos and the emotions expressed through textual comments
  • Details how Reddit users’ media choices are emotionally useful and gratifying in the “memeplex”
  • Links social interaction and the emotional life with that of digital devices and resources