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The Seven Secrets of How to Think Like a Rocket Scientist
Jim Longuski
Resumen/Descripción – provisto por la editorial
No disponible.
Palabras clave – provistas por la editorial
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Disponibilidad
Institución detectada | Año de publicación | Navegá | Descargá | Solicitá |
---|---|---|---|---|
No detectada | 2007 | SpringerLink |
Información
Tipo de recurso:
libros
ISBN impreso
978-0-387-30876-0
ISBN electrónico
978-0-387-68222-8
Editor responsable
Springer Nature
País de edición
Reino Unido
Fecha de publicación
2007
Información sobre derechos de publicación
© Springer Science+Business Media, LLC 2007
Cobertura temática
Tabla de contenidos
Get Real
You can dream all you want, but finally you’ve got to pay the piper—you’ve got to get real. Look at all that BS you wrote down in your brainstorming sessions—does any of it make any sense? Now you have to separate the wheat from the chaff.
Part II - Judge | Pp. 29-30
Play Games
One way to get real is to create a game out of your problem. (Later we’ll talk about the generalization of this idea, which is called simulation.) In the movie War Games , a high school computer whiz (played by Matthew Broderick) hacks into a U.S. military war simulator to play “Thermonuclear War.” The kid doesn’t know it’s not a game, and he inadvertently starts World War III. The plot of the movie is based on well-established mathematics called “game theory.”
Palabras clave: Play Game; Personal Feeling; Staff General; Nuclear Attack; Cuban Missile Crisis.
Part II - Judge | Pp. 31-33
Simulate It
In the dream phase, you gave free rein to your creative imagination. Now you must judge your ideas to see if they have real value.
Palabras clave: Rocket Scientist; Emergency Procedure; Sound Effect; Real Thing; Projection Screen.
Part II - Judge | Pp. 35-36
Run a Thought Experiment
The cheapest simulation you can do is to run a “thought experiment.” Einstein was famous for his thought experiments. When he was only 16 years old, he imagined looking at himself in a handheld mirror. Then he imagined running faster and faster while holding the mirror out in front of him. “What will happen,” he wondered, “when I run as fast as the speed of light?” What would he see in the mirror?
Part II - Judge | Pp. 37-38
Know Your Limits
When we talk about judging, about getting real, we’re usually talking about limits. In rocket science parlance, we talk about dealing with “constraints.”
Palabras clave: Landing Site; Lunar Surface; Velocity Error; Prison Inmate; Mobile Home.
Part II - Judge | Pp. 39-40
Weigh Ideas
All ideas are not created equal. Some ideas are better than others. When you see a good idea, you recognize its quality immediately. (For a book-long, stirring essay on quality, read Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig.)
Palabras clave: Real World; Video Game; Virtual World; Aerospace Technology; Space Mission.
Part II - Judge | Pp. 41-42
Ask Dumb Questions
“The only dumb question—is the one that isn’t asked.” That’s what I was told when I started working at NASA’s Jet Propulsion Laboratory (JPL). I quickly learned that all these brilliant scientists and engineers had a culture of questions: there’s no such thing as a dumb question.
Palabras clave: Nobel Laureate; Martian Atmosphere; Undergraduate Class; Lunar Module; Human Transportation.
Part III - Ask | Pp. 45-46
Ask Big Questions
Carl Sagan wasn’t ashamed to ask big questions. “How did life begin on Earth?” “Can we duplicate those conditions in the laboratory?” “Does life exist on other worlds?” “Is there intelligent life in the universe?” “If so, how can we communicate with them?”
Palabras clave: Administrative Staff; Rocket Scientist; Original Television; Nobel Prize Winner; Popular Science.
Part III - Ask | Pp. 47-49
Ask “What If?”
“They’re all a bunch of what-iffers over there at the lab,” a Caltech professor’s wife remarked. “They might as well ask, ‘What if the sky should fall?’ as far as I’m concerned.”
Palabras clave: Space Station; False Alarm; Alzheimer Disease; Rocket Scientist; Heat Shield.
Part III - Ask | Pp. 51-53
Ask: “Animal, Vegetable, or Mineral?”
There’s an old game called “Twenty Questions” in which one person thinks of the name of an object and the other person, or group, tries to guess what it is. The first question is, “Is it animal, vegetable, or mineral?”
Palabras clave: Single Word; Human Origin; Aerospace Engineering; Industrial Complex; Rocket Scientist.
Part III - Ask | Pp. 55-57